AuthorTopic: Commercial Critique Challenge - Pokemon Red/Blue  (Read 104871 times)

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #110 on: November 10, 2013, 10:53:06 pm
The improvements are really tangible, dude. Nice work indeed.
I guess the only thing I like better on the old one is the indoor plant.

Any plans for the tall grass?
« Last Edit: November 11, 2013, 12:44:53 am by JinnDEvil »

Offline Ails

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #111 on: November 13, 2013, 12:09:14 am
Dear lord that's beautiful

Offline Lexou Duck

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #112 on: November 17, 2013, 10:20:44 pm
I really loved the battle menu Sinkin made, but i didnt really show enough info to the player so i tried to enhance it



yeah i took the sprites from crystal cause they're pretty much perfect

you'll notice i chose to show the type of your pokemon, as well as the enemy's type (if he has already been encountered ; otherwise it'll show "???")

it was fun making that small 4x4 font for the types, trying to get things to be readible at that scale isnt easy !


i realize its kinda busy at the bottom but i dunno how to sort the the tiles in a less clusterfucked way
« Last Edit: November 18, 2013, 04:44:05 pm by Lexou Duck »

Offline Vagrant

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #113 on: November 22, 2013, 02:46:19 am
Not bad, but I think it kinda takes away the charm of pokemon, to see your fighting 'mon absent. Sexy, nevertheless, but it reminds me of the Mother/Earthbound game style.


And im actually itching to see pokeglitch's hack. I would play it just for the delicious graphical changes, but if it's a good mod, that's an added bonus.  :D

Offline pokeglitch

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #114 on: November 22, 2013, 07:41:55 pm
I really like the background on those lexou.

Thanks for the support, rain dancer. For an update:
The battle screen navigation is complete.
The party menu is also compete.
The battle screen layout/HP/status symbols are also all complete.
The battle foreground is complete.  This is probably where I am least satisfied... to get a background, I would need to place the Pokemon's sprite into the oam, (for transparency) but since some Pokemon use white as part of their colour scheme, those body parts will also become transparent.   so instead I placed the 'background' in the oam and declared it a foreground.  So it's not always on screen, but it's more than nothing.
I wasnt going to include stat modifiers on screen, but changed my mind earlier this week.  I had to modify the 'draw  backsprite' routine to open up some space in the vram for the tiles.  Now I just have to find space on the battle screen too draw then (and hope it doesn't look to cluttered)

Next week i hope to finish the pokedex screens & menu, then comes the items screen.  I already started the overworld a few months ago, but after im done with these screens my goal is to update the tiles/finish laying out the entire overworld.

I've also begun getting a site together for this hack... I'll begin posting screenshots there once I'm done with the battle screens.  This is the first site I'm actually posting anything about the hack, but I've been working on it for close to a year.  It won't disappoint.

Offline Crow

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #115 on: November 22, 2013, 08:03:26 pm
Wow, that sounds very solid. Can't wait to see this.
Discord: Ennea#9999

Offline pokeglitch

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #116 on: November 27, 2013, 01:40:32 am
The website is going well, but its not ready to be posted yet.  Here is the screenshot, though.  Let me know what you all think.




EDIT:

I've also finally completed the pokedex screen and menu.

The website is progressing well...let me know what you think.

http://poketre.com/

So far I'm only designing it for chrome, no clue how it works in other browsers.  Keep checking for more updates.
« Last Edit: November 30, 2013, 02:48:59 am by pokeglitch »

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #117 on: December 02, 2013, 03:55:21 pm
That's looking really promising! Will you use Jackster maps?

Offline pokeglitch

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #118 on: December 05, 2013, 04:09:18 am
Thanks!  I'll be adding more screen and some more info this weekend.  Jackster and Rain Dancer both have good overworld tiles.  I will try to incorporate some of them, but I have already done a lot of work on the overworld (1/5 or so large maps complete) so it won't be all of them.  Hopefully next will I will be able to start work on completing ALL of the overworld maps.  That should take a few weeks.  Of course, then there's a lot more work after that.  I'll keep you posted on how the sprite updates are going.

EDIT:  I've added the stats screen and items screen, let me know what you think.
http://poketre.com
« Last Edit: December 16, 2013, 06:51:14 pm by pokeglitch »

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #119 on: December 17, 2013, 01:25:20 pm
The idea is really nice! The icons could use a little more work tho, want some help with it?