AuthorTopic: Commercial Critique Challenge - Pokemon Red/Blue  (Read 104910 times)

Offline Sinkin

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #90 on: June 26, 2013, 10:33:44 am
I hope I'm doing it right, still a wip. This is a really fun challenge to make me sprite again :lol:
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« Last Edit: June 26, 2013, 05:29:14 pm by Sinkin »

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #91 on: June 27, 2013, 12:13:07 pm
Really nice! Will include the exp bar and stats somehow?

Offline Sinkin

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #92 on: June 27, 2013, 05:46:33 pm
Of course! I just need to wrap my head around my own design and figure out where to put them and not cause the design to look way overdone  :ouch:

Offline Conzeit

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #93 on: June 28, 2013, 06:46:48 pm
Sinkin: that looks very good. I like that you didnt use the backsprite...I wanted to do that but never really figured it out. Grass with implied prespective is also awesome too, dont know about breaking the tile budget tho.

Offline Seiseki

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #94 on: June 28, 2013, 07:13:24 pm
Looks good indeed.
But portraits instead of back sprites would remove a lot of the pokémon feel and not because it's been that way since the first games..
The backsprites and trainers are there to make it feel/look like you're sending out your pokemon into battle, with only a portrait it's more like you're the pokemon instead of giving orders to one from behind. I think this concept is more valuable than any aesthetic issues.

I love how your mockup gives a better feel of wild pokemons appearing in tall grass though.
With the minimalistic gui, squeezing in a backsprite would be easy though?

Offline Vagrant

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #95 on: July 03, 2013, 10:44:28 pm
Wow, it's a good thing I noticed this thread.


I used to play around with GBA rom sprite editors around 2 or 3 years ago, and made plenty of sprites for them.
Great to have a place to post them, or they'll keep rotting in my folders!





Enjoy.

Offline Seiseki

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #96 on: July 03, 2013, 11:45:57 pm
Awesome, lovely improvements!
I especially love the pokécenter, but if only the roof could have more depth..

Offline Ryumaru

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #97 on: July 04, 2013, 01:50:33 am
Rain Dancer: Those sprites are beautiful, some of the best use of a 16x16 canvas I've ever seen.  :y: :y: :y:

Offline number1hitjam

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #98 on: September 05, 2013, 03:14:02 am
This topic's a bit old, but I found it through the banner and it inspired me. I borrowed some ideas from Azuyre and came up with this. I limited myself by keeping everything in an 8x8 grid.



^The basic battle menu. New information includes the small bar under the player's level icon denoting experience percentage, and some terrain between the pokemon that changes depending on where you are encountering them.



^The attack submenu. I wanted to give the player more information about their attacks, so they get damage, accuracy, and special effects it might have below. I also made stat changes visible at all times under each pokemon's respective health bars.



^All of the different status ailments and stat change icons

Offline Crow

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #99 on: September 05, 2013, 08:47:08 am
I really like the contrast you created by making the menu the darkest tone available. That looks pretty cool, overall :)
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