AuthorTopic: Animated Tank  (Read 6833 times)

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Animated Tank

on: May 19, 2013, 09:28:58 pm
So.. I drew this tank, then I wanted to animate it, giving it an idle animation where it shakes due to the engine running.
But at this resolution moving parts 1 pixel makes it super bouncy. Hence, 'party hard'..

I'm also attempting harsh contrast with the black shadows, so I'd love to hear some crits on that.



Also, if the contrast is weird, it might also be because I'm using an old half-broken monitor. Due to my regular one breaking down.

Offline Pix3M

  • 0010
  • *
  • Posts: 265
  • Karma: +1/-0
    • View Profile

Re: Animated Tank

Reply #1 on: May 19, 2013, 10:00:24 pm
Seems like something you might want SFX to convey instead. I'm not seeing how this problem is solvable.

Either that or a super-cartoony style might make the huge bounce make more sense as long as things move in arcs.

Offline jams0988

  • 0010
  • *
  • Posts: 346
  • Karma: +0/-1
    • View Profile

Re: Animated Tank

Reply #2 on: May 20, 2013, 12:42:08 am
Time for some sub-pixel animation? Link, because he explains it better than I could:
http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/
The Metal Slug sprites are a good example.
I love the tank, Seisaki. Looking very 3D. Nice SNES-styled color palette too. Contrast looks fine to me! =)
« Last Edit: May 20, 2013, 12:44:55 am by jams0988 »

Offline Mr. Fahrenheit

  • 0010
  • *
  • Posts: 326
  • Karma: +0/-0
    • View Profile

Re: Animated Tank

Reply #3 on: May 20, 2013, 01:29:57 am
Reminds me of this, http://www.wayofthepixel.net/index.php?topic=3394.0 check through that thread for some sub pixel inspiration.

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Animated Tank

Reply #4 on: May 20, 2013, 04:13:41 am
Yeah, I remember that thread..
And I've sorta dreaded the day I'd have to learn subpixel animation xD

Gave it a go, Metal slugs style.
Looks kinda like someone playing around with a flashlight.



Tweaked the original a bit, I still like having the outline move, sub pixels become so messy.


edit: It doesn't make much sense to have it move that much while idle, it's enough if the engine moves a bit.
So I tried to use it as a driving animation.

« Last Edit: May 20, 2013, 12:36:25 pm by Seiseki »

Offline Ymedron

  • 0010
  • *
  • Posts: 306
  • Karma: +0/-0
  • All draw and no paint!
    • View Profile
    • My Deviantart account

Re: Animated Tank

Reply #5 on: May 20, 2013, 07:18:54 am
I personally like the subpixel one you made, it gives a fairly strong sense of form. However, the reason why it looks like a flashlight passing over it is because you shifted only the lights. From what I understand, shifting the details inside the form is just as important as shifting the lights.

With the more bouncy version, it's odd that the centre part doesn't move very much. It's dissonant between the cartoony extreme movement of the wheels and the realistic movement of the subpixel one.
 Some things to consider:
Shifting the tread shadow makes it look like the treads are growing in size vertically, doesn't work well.
You might want to give up on the jumping around entirely, instead having the treads and the engine pipes move. If you still want to have that, then I feel you'll probably have to shift the middle part too. It's solidly connected to the base, after all, and there are no springs to make it a smoother ride from what I know.
Also my art tumblr: ymedronart.tumblr.com

Offline Pix3M

  • 0010
  • *
  • Posts: 265
  • Karma: +1/-0
    • View Profile

Re: Animated Tank

Reply #6 on: May 20, 2013, 07:39:05 am
The 'subpixelling' trick isn't something I'm all that fond of lately. While it's less weird and chaotic than moving something a distance of a pixel, it would either tamper with the intended form or create an undesirably level of blur depending how you approach it.

You can also consider making stuff move in circles instead of back and forth in a straight line, though I dunno how that would turn out since it will add more movement to an animation that's supposed to have less. Afterall, in theory everything moves in an arc.

Offline tim

  • 0010
  • *
  • Posts: 240
  • Karma: +2/-0
  • Founder of Odd Tales - Art Director
    • View Profile
    • Tim Soret - Showreel

Re: Animated Tank

Reply #7 on: May 20, 2013, 11:10:49 am
According to me, the subpixel version is a lot easier to the eye.
Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Animated Tank

Reply #8 on: May 20, 2013, 11:18:54 am
Me too. I understand it might seem cliche by now but I still think that's the best approach for that sort of animation. I'd go one step further and do another two frames of extremes to make it more smooth, but that's just me.

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Animated Tank

Reply #9 on: May 20, 2013, 01:54:03 pm
Hm, the whole movement is supposed to look like the tank is driving over uneven terrain..
But I guess I have to do more with the tracks.

I went back to update the sprite and add some more detail.



I also tried to give the tracks a bit of an arc, and now when the tank is moved at increments that match the distance between the wheels there's an interesting effect.



edit:

Some other idle/movement animations for tiny soldier dudes.


« Last Edit: May 21, 2013, 02:49:32 am by Seiseki »