It's certainly a different look for the game. I liked the simple clean look of the original but I enjoy my more cutesy version more tbh. Maybe it's like cooking one selves food.
Gave the fly back the club hands. Can see the appeal of those. Strange how large the 16 px enemies look in this game. Might scale a few down actually...
Running Maoi/potato is... difficult to work with since it moves using different physics. It appears they snap it forward a tile and change frame, making it very jerky looking. I've tried to be consistent with the Moai look across the board, but I tried to make a different kinda Moai so it's more... Marioverse.
I'm now at 99%, with that last % being the hard stuff and excessive tweaking.
Worked some in Arnimation. It helps so much being able to instantly see the animation.
My Pauline is so much less iconic than Mario, and is a bit messy with the diagonals. I've yet to see how she looks ingame. Animation is OK'ish looking. There are some shared tiles making things difficult/static. Doesn't appear to be any throw frame used for big Mario ingame, even though one was drawn.

(Edit: these frames are now dated)
Could make separate IPS'es for the player and Fay Wray characters I suppose. Trying to figure out who Pauline would rescue. Used the modern look for Daisy and Peach.
Edit: Found the water tiles using magic!