Hey guys! Starting up my little platformer (again, for real this time, definitely.), and I made a quick mockup of it yesterday, along with getting basic controls and collision detection and such down. Did the walking and jumping animations too, and will probably post them later. Anyway, here's the cave.

Sorry it's at 3x. I blew it up before saving, so I lost the original mockup. (I still have most of the pieces, though.)
Looking for critique on the robot's design and the cave floor, mostly, along with any general thoughts you might have.
The main thing I'm thinking of is what I'm going to do with the robot. I kind of want him facing forward all the time, because I think people are going to have a hard time bonding with a little robot unless they're staring into his (her?) big robot eye (into his/her robot soul). The problem I'm having now is that I want the player to be able to shoot in any direction at any time, but sticking a turret onto the robot that spins all the way around its body makes no sense, and would look pretty weird, I think. The solution I thought up was "ah, robo-mind bullets!"
So, I don't know. I'll be working on more tiles for now. Any thoughts in the meantime would be great.
Oh, and is there any easy and quick way to turn my robot's walking and jumping animations into gifs for you guys? (On top of the cave background, I mean, not just in a white void as they are now.) If not, I'll just fraps some gameplay later tonight.