AuthorTopic: Practicing Animation  (Read 9537 times)

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Practicing Animation

on: February 09, 2013, 09:50:53 pm
I've been practicing some old school animation techniques for smoke clouds. Hoping I'd eventually move on to explosions.



Gonna clean them up and make them in vector.
But I still have the shading to do, which might be tricky, since I'm having problems shading volume properly.

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Practicing Animation

Reply #1 on: March 03, 2013, 07:22:33 pm
Since it's been rolled back, I'll post the updates here:










Offline Mathias

  • 0100
  • ***
  • Posts: 1764
  • Karma: +2/-0
  • im not real
    • http://pixeljoint.com/p/9542.htm
    • mathiaspaints
    • View Profile

Re: Practicing Animation

Reply #2 on: March 13, 2013, 06:06:23 am
Nice stuff so far.

Most seem too slow, though. Take the smoke large cloud - I think it would feel better if it appeared more suddenly then slowed down as it dissipated.

And similarly for the Mega Man-like warping dude - the blue orby thing should travel to the platform much faster then the guy pop up like a spring (why not make the platform light up blue-ish upon impact?). It's just too monotonous; no pacing. It's all just one consistent speed. You're doing cartoon cell-shaded looking stuff. Try exaggerated animation movement.

I like the dissolving ship. Too bad it's not finished. Reminds me of when Daffy Duck or someone would get zapped by a laser and turn all black, then you see his large white eye blink twice, then he dissolved into ashes, just like your ship. Comedic and stuff!

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Practicing Animation

Reply #3 on: March 21, 2013, 07:37:14 pm
Yeah, I've notice that I don't exaggerate as much as I think I do..
It's like "oh I have this 20 frames animation, then I'll have one less frame at the end to make it really pop!"
But I have also noticed that everything looks more dramatic when zoomed in :D

We've recently decided to do a singleplayer game mode for the game and I've been going crazy with ideas for updating the art style and really bring some robotic flavor to the game.
I love doing this stuff and I've taken lots of inspiration from both Sonic and Megaman.

The driller was just static at first, then I played around a bit and now I can't believe how boring it looked when it was completely still..
Although, now when I look at it I realize I gotta exaggerate even more..





edit: Tried to exaggerate the shaking of the driller



edit: and just for fun..
« Last Edit: March 21, 2013, 09:48:39 pm by Seiseki »

Offline Ymedron

  • 0010
  • *
  • Posts: 306
  • Karma: +0/-0
  • All draw and no paint!
    • View Profile
    • My Deviantart account

Re: Practicing Animation

Reply #4 on: March 21, 2013, 10:03:53 pm
Aww that tiny drill is really adorable!

I tried playing around with the bomb(?)'s animation, but really I couldn't think of much to push it around either... Maybe have some of the spikes get punched outward when it explodes?
Also my art tumblr: ymedronart.tumblr.com

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Practicing Animation

Reply #5 on: March 22, 2013, 01:04:06 am
Which bomb? :D
I'm not sure I've posted it here before.

You mean this?

Offline Ymedron

  • 0010
  • *
  • Posts: 306
  • Karma: +0/-0
  • All draw and no paint!
    • View Profile
    • My Deviantart account

Re: Practicing Animation

Reply #6 on: March 22, 2013, 12:41:06 pm
Hm, must have been something else then! I meant the one with three buttons on it! Not sure what it is, now.

(on the bomb you now posted, the mouth is a bit off center and it bothers me an unreasonable amount!)
Also my art tumblr: ymedronart.tumblr.com

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Practicing Animation

Reply #7 on: March 22, 2013, 08:00:50 pm
Ah, it's supposed to be cannons, not buttons. xD
 It will hopefully be easier to tell with sound and fire effect animations :D

I don't think it's just the mouth, the line that goes across the eye on the right seem to be off-center too.
Oh well, I'm redoing that animation anyways.

Offline Ymedron

  • 0010
  • *
  • Posts: 306
  • Karma: +0/-0
  • All draw and no paint!
    • View Profile
    • My Deviantart account

Re: Practicing Animation

Reply #8 on: March 22, 2013, 08:17:38 pm
On a cannon you'll probably want to reverse the anticipation, as a cannon normally kicks back from the force of releasing the missile.
I thought it was a bomb or a timer because the top cannon looked like a button getting pressed. <:U
Also my art tumblr: ymedronart.tumblr.com

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Practicing Animation

Reply #9 on: March 22, 2013, 09:31:13 pm
Ah, yeah, there's no recoil like that because I tried to make it look like he's squeezing out the bullets :D