AuthorTopic: Portrait generator  (Read 2800 times)

Offline Tourist

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Portrait generator

on: January 27, 2013, 07:27:40 pm
I found a random portrait generator today on a different forum.  It produces things like this:




Here's the link to the forum thread describing it and a download as well.

http://roguetemple.com/forums/index.php?topic=2970.0


It raises an interesting question of just how different faces have to be before one's brain decides that the portrait is a different person.  Anyone use or develop something like this in their pixel art?  I know I've seen a couple of doll makers around the web.

Tourist

Offline surt

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Re: Portrait generator

Reply #1 on: January 27, 2013, 10:14:23 pm
I've always wanted to do one ever since playing Shadowlands, Transport Tycoon, etc. and made the very beginnings of one here, but lost interest/motivation as is always the way.
A portrait generator could be a cool community activity if someone wanted to do the graft to define the system properly.
« Last Edit: January 27, 2013, 10:17:29 pm by surt »

Offline Dr D

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Re: Portrait generator

Reply #2 on: January 28, 2013, 02:09:49 am
It's cool.. but where are the black people!?   :huh:

And I think a community build would be an interesting idea.

Offline yrizoud

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Re: Portrait generator

Reply #3 on: January 28, 2013, 10:08:40 am
Another similar project is Charas. They already have community-provided graphics, so quality is uneven.
An entire graphic set is difficult to make, you need lots of imagination and for each extra element that you add, you have to make sure it fits all existing combinations...

Offline Tourist

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Re: Portrait generator

Reply #4 on: January 28, 2013, 11:28:17 pm
It's cool.. but where are the black people!?

Dunno, you would have to ask the developer.  I assume the black people are having lunch with the people from half of Asia, the Indian subcontinent, the gingers, and lots of others that were left out.


@surt
How many different pieces did you plan to use?
I don't think a community project would work because of problems with keeping a consistent style. 


@yrizoud:
Thanks for the link.  I wonder if the QA effort to evaluate the possibilities would offset the initial savings in asset creation.

Tourist