AuthorTopic: Aurora Animation Thread :D  (Read 11197 times)

Offline halffish

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Aurora Animation Thread :D

on: January 27, 2013, 01:42:27 pm
Current wip of the girl running (also included past running sprite for Gowe, pronounced "Go")




For those who remember Aurora, the bulk of the animation is complete! Since it's suppose to be "in-game" simulation, "dirty tooling" for Mode 7 and additive blending layers will be present. As well as some set in Pseudo-3d space (argh, enlarged pixels!?) But for this gif, I kept it clean. Used a lot of Gundam/Super Robot for reference. More to come!
« Last Edit: February 04, 2013, 03:25:23 am by halffish »

Offline Mr. Fahrenheit

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Re: GOWE x Monado-Buster: Final Attack

Reply #1 on: January 27, 2013, 03:30:25 pm
Try removing some of the frames during the swing of the sword to make it look more powerful. It doesn't make sense that the sword changes orientation when he brings it to his body also. Lastly, you should add smears to when he is running off screen and when he swings the sword to imply motion blurs.

Offline halffish

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Re: GOWE x Monado-Buster: Final Attack

Reply #2 on: January 27, 2013, 08:21:25 pm
It's 2d flattening to represent 3d space, he's not really technically changing the orientation of the sword if you look at it again, unless his hand was twisting completely around. There will be a swoosh for the swing and dust when he takes off :D

Offline halffish

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Re: GOWE x Monado-Buster: Final Attack

Reply #3 on: January 28, 2013, 10:05:32 pm
Animated Music video is almost done, will be dropping soon!!!

Offline tim

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Re: GOWE x Monado-Buster: Final Attack

Reply #4 on: January 29, 2013, 08:14:03 pm
Mr. Fahrenheit is right, your sword is rotating weirdly, it shouldn't end up this way at the end of the swing. If you're trying to simulate a 3D rotation, then I don't understand how the sword can cut something because it's not the right angle, and anyway, you don't represent the motion well enough to be understandable.

I don't have time to make an edit but I'm sure you get the idea.
Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer

Offline DOT33102

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Re: GOWE x Monado-Buster: Final Attack

Reply #5 on: January 29, 2013, 11:03:05 pm
I love the GFX a lot but the animation its good but needs like a little more work IDK iam not expert at this tbh but maybe faster would be better?

Offline Conzeit

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Re: GOWE x Monado-Buster: Final Attack

Reply #6 on: January 30, 2013, 06:18:01 pm
Yes! Hallfish, I'm glad that this project isnt abandoned, when the date came (was it november?) and nothing happened I thought we had missed out on a possible great pixelart music video. Glad to know it's still happening

I generally agree with most that has been said here, But I made an edit where I exagerated a bit two overshots, one in frame 2 and another in frame 14 so that you might see viscerally that the dynamism of the action can still be improved, obviously this is a minor tweak and a lot more can be done but hope this still shows you a general direction in which it can still improve.



PS: for everybody else, if you play this in a pixelart program (ggale for me) at about 5 100ths of a second each frame it improves A LOT, so I think what you get in a browser is a very different experience from what you'll see  in the video, it'll look a lot better than what you might think.
« Last Edit: January 30, 2013, 06:20:40 pm by Conceit »

Offline DOT33102

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Re: GOWE x Monado-Buster: Final Attack

Reply #7 on: January 30, 2013, 08:30:41 pm
I like conciets animation alot but there seems to be some strings or line in the animation O.O :D anyways good luck with the project mang and good job conciet  ;D

Offline halffish

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Re: GOWE x Monado-Buster: Final Attack

Reply #8 on: January 30, 2013, 11:43:22 pm
Thanks conceit!
Tim/Mr. Fahrenheit I'll try to clarify the pose a bit so it makes more sense.

Offline halffish

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Re: Gowe final attack (updated with other wips)

Reply #9 on: January 31, 2013, 11:59:47 am
Also a wip of Aurora running: