AuthorTopic: Animation challenge  (Read 23205 times)

Offline Ryumaru

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Re: Animation challenge

Reply #20 on: June 29, 2006, 05:36:11 pm
my animation only goes once, i dont have the proper tools to loop it.

Offline Turbo

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Re: Animation challenge

Reply #21 on: June 29, 2006, 05:50:13 pm
Quote
my animation only goes once, i dont have the proper tools to loop it.

Opening it in me Graphics Gale sez "Empy Color Table" and closes down, so i can't do nothin bout it over here.

Offline miascugh

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Re: Animation challenge

Reply #22 on: June 29, 2006, 06:15:33 pm


there you go ryumaru. i don't know what program you use, but i'd recommend to switch to another if you can't loop animations with it. the animation itself is a bit, you know, peculiar :). i think it would be best if you just redid the whole thing from scratch. look at a reference, like yourself, then make some key frames (with the peaks of the motion of the cycle, more or less), then the tweens. and i'd watch out that the guy doesn't go off-balance

@ turbo and alex: i'm with alex on this one. short and sweet :)

Offline Ryumaru

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Re: Animation challenge

Reply #23 on: June 29, 2006, 06:32:36 pm
heh, thats basically the 2nd animation ive done in my entire life. pixel wise.
i did use myself as a reference but i was more or less just playing around.
thanks for the crits, my lack of animation skill is so embarrasing! :-[

Offline Xion

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Re: Animation challenge

Reply #24 on: June 29, 2006, 08:58:31 pm

Offline vierbit

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Re: Animation challenge

Reply #25 on: June 29, 2006, 11:00:25 pm

 :-\

Offline Darien

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Re: Animation challenge

Reply #26 on: June 30, 2006, 05:30:55 am
 

Still needs a lot of work I think  :-\

As for the stickman vs. silhouette... I say silhouette instead of stickman because stickmen don't have things like feet and hands, and they are possible devices for showing character in an animation and should not be ignored... that being said, stickmen do provide the most important parts of motion for an animation such as this, so they are pretty ideal for this.  I would rather see stickmen than silhouettes where the artist looks at the animation, says "hmm, needs to be sneakier" and gives the guy a long pointy nose and a wiry beard, because that defeats the purpose of what I intended to do with this challenge, which was concentrate attention on the animation rather than character.  So when I said sihoulette, I meant a generic silhouette, as if you needed a sort of template for any sneaky characters (don't let that stop you from taking that "template" and showing us a fully rendered character you made with it, though!)  Sorry if I was unclear.

Great entries everyone.  I'm really glad people to see people so many people trying it, especially those new to animating.  I'd give critique but I can't really say anything better than what Adam did, and I'm not that great myself. Maybe I'll through everyones later, though...

Offline Xion

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Re: Animation challenge

Reply #27 on: June 30, 2006, 06:17:52 am
So my character carrying the sack would be a bad example, since the bag gives it the characterization of sneakiness, rather than the actual motion. :-[

Offline Sohashu

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Re: Animation challenge

Reply #28 on: July 02, 2006, 11:01:58 am

I dont have an animator.  So I have no idea how this will turn out.  If someone could animate this for me that would be great.

PS.  My animations are lacking at best. 

You should cut out the last frame.
EDIT:


Thanks lick.
« Last Edit: July 03, 2006, 12:51:58 am by Sohashu »
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Lick

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Re: Animation challenge

Reply #29 on: July 02, 2006, 11:59:39 am
Sohashu: here it is, animated.

my ds homebrew blog! - contact me if you're interested to work with me on a ds game.