
This utility is a plugin for the pixel-pushing program GrafX2, that easily converts sprites and pictures into RGB 565 values and dumps them into a .h file that can be immediately used for Casio fxCG-10/20 Prizm development. This allows for practical use of GrafX2 as a spriting/drawing tool for Prizm development.
I made this small script this morning in realization that it would be rather practical to give GrafX2 Prizm-compatible sprite exporting capabilities. For those who use GrafX2, this script should make managing the exported data from your sprites more autonomous and easier to handle; for those who don't use it,
stop missing out.
DOWNLOAD LINK: http://www.cemetech.net/programs/index.php?mode=file&id=819I realize that there probably aren't many (understatement of the year) Prizm developers here, but I thought that I'd might as well share this here, since it
is somewhat related to pixel art / a popular pixel-pushing program and a device with archaic specs. Plus, with slight modification, this can be used to export pictures/sprites with any bit/channel depths, or programming language (when it is impractical to store sprites in a resource file.)