AuthorTopic: Altered Beast - a cluster study  (Read 38552 times)

Offline ptoing

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Re: Altered Beast - a cluster study

Reply #30 on: December 02, 2012, 08:15:08 pm
Adam, that face looks totally like Chuck Norris. Uncanny!
There are no ugly colours, only ugly combinations of colours.

Offline Geti

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Re: Altered Beast - a cluster study

Reply #31 on: December 02, 2012, 11:41:12 pm
@rikfuzz: nice  ;D though the thighs are a bit undefined for their size compared to the arms, especially the front one which comes off as quite fatty up top, intentional? Using the pink as a buffer in there is a very good move I think.

Offline Facet

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Re: Altered Beast - a cluster study

Reply #32 on: December 03, 2012, 12:14:01 am
I wasn't familiar with the game so I followed the link and poked around a bit: Roman solider resurrected by Greek god-sire to rescue god of war & strategy...by turning into a wolfman. got it :lol:.

I tried to stick to simply clarifying what was shapeless/odd but ended up changing quite a bit by increment. I gather he powers up via extra beef so I thought he ought to be given space for contrast in that sense. Major changes: more of a face in the jaw-heavy circus strongman mould, far limb placement.

I'll have a proper look round later (we need a line-up!) but just browsing other contributions: a couple things I noticed most people kept was the further arm shape & position. I thought the upper arm looked pretty small, but I regret moving it down into a sort of defensive stance; it looked more engaged as was, similarly turning the head round I think lost vitality. Really interesting to see a variety of, and more elegant, solutions for things. 

Offline ilkke

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Re: Altered Beast - a cluster study

Reply #33 on: December 03, 2012, 03:06:23 am
OK here's some real quick lunchbreak-action from me.
Here's a list of what I did, as I found the whole thing more interesting than I anticipated:
  • increased the shoulders and bulked up the neck and thorax in general
  • moved the head forward to beefen up the body language
  • rotated the torso somewhat so I can make the chest nicer. now that I look at it I don't think I made it that much nicer at all
  • spread the legs, added a crotch and shortened that foot
  • added one colour (darkest) cause I felt the sprite could benefit from stronger shadows. by doing this I failed to keep the sprite at 8 col (7+transparency)
  • moved the knees up to compensate for those thighs
  • resisted the urge to oil the guy up
  • afraid I didn't have the time to pay attention to all the clusters, but at least when I there were conflicts (as there always are with pixel art), I opted to go for the nicer cluster rather than nicer something else


Now I can finally take a look at what Helm did :D
i

Offline Helm

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Re: Altered Beast - a cluster study

Reply #34 on: December 03, 2012, 05:28:47 am
That's a pretty great left arm. Very very good sculpting. But the right now seems tiny in comparison.

I love the aggresive roid rage head forward thing, it makes the tip-toeing right leg make more sense. But on the other hand something is lost from the poise of the original, which was completely non-threathening. Remember, body builders. He's not fighting. He's posing. All his attacks and stances are poses, check a full sprite sheet out sometime. Nothing forceful or threatening about him.

Also whereas it makes sense to give him a crotch, on another level it makes sense that he *doesn't* have a crotch.

I'd appreciate your thoughts on mine as well!

Offline Dr D

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Re: Altered Beast - a cluster study

Reply #35 on: December 03, 2012, 06:03:55 am
My contribution to the thread:



Limited anatomical knowledge probably weaken this quite a bit, I also feel like that critique you (Helm) just gave on ilkke's can apply a bit to mine too. (About the pose/arm)

Just wanted to give it a try though.  :yell:
« Last Edit: December 03, 2012, 09:41:52 am by Dr D »

Offline big brother

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Re: Altered Beast - a cluster study

Reply #36 on: December 03, 2012, 09:20:03 am
Must resist... overworking.

He reminds me of the idealized Soviet worker seen in statuary. Same number of colors, although I adjusted the original shades to give him more contrast.

« Last Edit: December 03, 2012, 09:31:46 am by big brother »

Offline rikfuzz

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Re: Altered Beast - a cluster study

Reply #37 on: December 03, 2012, 09:56:22 am
Must resist... overworking.

He reminds me of the idealized Soviet worker seen in statuary. Same number of colors, although I adjusted the original shades to give him more contrast.



Wow, this is my favourite by far - I had trouble with the hands, you've totally nailed it.  Not 100% convinced about his nose, but over all looking great.   ;D

@rikfuzz: nice  ;D though the thighs are a bit undefined for their size compared to the arms, especially the front one which comes off as quite fatty up top, intentional? Using the pink as a buffer in there is a very good move I think.

Oh thanks!  Legs aren't intentional really, I'm a little ignorant with muscles' anatomy (especially legs), probably should have used a reference!
« Last Edit: December 03, 2012, 10:00:31 am by rikfuzz »

Offline Helm

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Re: Altered Beast - a cluster study

Reply #38 on: December 03, 2012, 10:10:34 am
I'm very happy with the thread's turnout. Do you think we should move on to a new sprite in the same vein, expand or alter the parameters of the edit or what?

Offline Dex

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Re: Altered Beast - a cluster study

Reply #39 on: December 04, 2012, 10:53:26 pm


Had a lot of fun doing this, good break from doing work on finals.