AuthorTopic: platform char run help  (Read 4778 times)

Offline Kcilc

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Re: platform char run help

Reply #10 on: October 24, 2012, 07:01:55 pm
It still looks too casual to me. The new position for his sword makes more sense, but I'd say stop making it swing. I just walked around my room with a mechanical pencil ready (It was all I could find), and when I was pretending to be some hero saving the day, I noticed that my entire upper body went still. The more pressing the situation is, the fewer movements I tend to make in my walk.

If this was my animation, I'd keep the torso, head, and arms mostly still; and let the legs and hips do most of the walking. It would look weird if you didn't animate any of the torso though, so I'd suggest letting the upper body and sword sway up and down slightly with the motion. I'd make you an edit, but I'm away from my own computer at the moment.

Offline r1k

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Re: platform char run help

Reply #11 on: October 24, 2012, 07:24:39 pm
well I still want to have some torso rotation, but ya I overdid it.  Heres another try