I was talking to XLR8ED(is there a short/more natural name you go by?

) in IRC about this and ended up editing it so thought I'd post it here too.
I simply felt there were a few important things needed to be addressed that would help the piece greatly. However I'm not that great at animation, though I have picked up a few things over the years here.
> The most important is the way you treat the limbs. The way you're currently doing it you're not maintaining the shape of the arms/legs, you're skewing them which overall looks unnatural, and more importantly for the legs makes them look like they're stuck to the ground and looks like taffy being stretched. For example:

> He's a cute character, so he needs a cute walk. I find the typical exaggerated cartoon one would be the most fitting, where movement is emphasized and maybe even a hint of a jump/skip. However I feel it also needs to maintain a degree of smoothness; choppyness might not compliment design.
> As I said in IRC, idle frames tend to not benefit animations and were usually used merely because of limitations.
I implemented all these ideas as best I could into my edit. I know it ends up looking a little fast for a walk cycle, but I couldn't spare the time to add more frames to slow it down while keeping it smooth.

And the sprite sheet:
