no Ive never seen you do a post like I was talking about.
cool.
Not really trying to defend how I crit.
Just curious how others might interpret my posts, especially if I might be included in something that someone finds bothersome.
I could do a post about visual communication that may alleviate you feeling bothered somewhat.
It seems quite common to be offended by certain colors, shapes, and ideas.
This may be for cultural, personal, or other reasons.
This usually leads to a lack of will to explore possibilities and be accepting.
I don't think it's very interesting to tell people what should bother them.
But its an important topic to present and discuss at some point.
But I guess it just boils down to a sort of "change it to appeal more to me" thing thats annoying.
Sure that makes sense.
Some critique can come off as selfish or abrasive if a certain combination of words is used.
While some of this may be intentional, tone can be difficult to interpret from text.
I find it best to be as humble as possible and use clear, simple diction.
But if I think it just sounds off or wrong I have a hard time explaining why.
This sort of crit is actually quite valuable in making games (and all mediums but that's where I personally use it the most).
Pulling random and highly varied people into you studio and having them play test your game gets great results.
Older women, kids, dads, boys, girls, hardcore gamers, office workers, whatever.
Many of these people have no expertise in playing games.
Even if they do, for the most part they are completely unable to verbally explain their experience.
Of course we do listen to them talk and give them a series of questions to answer in written form at the end.
But the important data is in the playtest itself:
How do they react physically?
How do they react mentally?
What facial expressions do they make?
What buttons do they push?
What in game choices do they make?
What out of game choices do they make?
How easily do they accomplish assigned tasks?
What order do they complete such tasks?
Do they go to the options menu?
etc etc.
Until at the very end:
What do they say before playing?
What do they say while playing?
What do they say after playing?
It's unfortunate but because of the way the internet works that moment is lost.
When you post something for people to experience what you get back is the post reactionary data.
People have had time to see, react, analyze, construct, edit, and refine their thoughts.
While this isn't a bad thing, in fact it can be very good, it can amplify the difference between a very useful and less useful source.
A completely useful reaction or in the moment crit from an average person is missed, and then expressed by them in a vocabulary they may not be familiar with.
The difference in your situation perhaps is that you are friends with this guy and you get to crit his stuff repeatedly.
We don't call back the same old lady to consult for our next project.
Unless we got something really useful from her.