AuthorTopic: Pixel Learning Process  (Read 2278 times)

Offline Royal Syrup

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Pixel Learning Process

on: June 11, 2006, 12:05:52 am
Hi! I'm Victor!

Anh.. I guess you can say I'm new, but I've been stalking around here for about 2 months, heh. I can't really do great work myself, I haven't done actual pixel art rather just small items for games, like, the kind that's uploaded and used right away. So, if it isn't too much could you tell me how you learned? I mean, everyone starts from an egg, right? Er, well, pixel, anyways!

I know the fundamentals i.e. AA, dithering, and lighting and such, I hope I can eventually become well enough experienced so people look at my work and study from them, I study from the lot of you.

Oh, um, I'll present some work just for C&C I guess, but, they're all heads since the game is broken up into 4 parts: the head, the body, the sword, and shield.



I'm particularly proud of the first one, the second one started out VERY rough, I wasn't really ruled by the pixel art laws, and the third one is my oldest but it's my first piece that had that look to it so because of that I'm particularly proud.

Offline Pawige

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Re: Pixel Learning Process

Reply #1 on: June 11, 2006, 04:01:24 am
Looking pretty good, the hair on the middle one is a bit too obviously mirrored though. Also, the scarf(?) on the far-left face is shaded exactly the same way as the hair. Whatever is going on behind him is also rather confusing looking, I can't seem to figure out what I'm supposed to be seeing. I'd also do away with the dithering on the highlights of the hair. The dark lines going everywhere mess up the volume as well, a lot of them can be replaced with the lighter colors, it's easier to explain with an ugly 30 second edit:

Pay attention "wings" of hair on the sides of the head, the single hair hanging down, and the fold going down the middle of the scarf. I kept the darkest shade out of them so they wouldn't draw as much attention from the overall form.

The facial shading on the one on the far right is the best in my opinion, though I don't like the giant anime eyes (not technically anything wrong, I'm just not an anime fan). The other two faces are shaded a bit too much like simple spheres. I'd add a bit more prominence to the cheekbones and browline and then ditch the black line for the nose and indicate it with some shadowing and highlights.

Hope some of this helps!