AuthorTopic: Pyxel Edit pixel art editor  (Read 62063 times)

Offline Danik

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Re: Pyxel Edit pixel art editor

Reply #40 on: July 26, 2012, 08:27:26 pm
Locking tiles is a good idea. I might put that on right click on tiles in the tileset.
Showing tile indices in the tileset is also a good idea, thanks!

Offline wurfle

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Re: Pyxel Edit pixel art editor

Reply #41 on: July 27, 2012, 01:45:36 am
This is absolutely fantastic for a program this size that works on mac and pc.
The only things I would like to see that are not there are scroll bars on zoomed in images and selection/copy/paste function, because I use both of these quite a bit. Other than that, you can count on $20 from me when its done.

Offline Kasumi

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Re: Pyxel Edit pixel art editor

Reply #42 on: July 27, 2012, 02:13:59 am
Okay. A bug report and another feature request.

If you do an action immediately before you start panning, the undo buffer seems to ignore it.

Click to place a tile. (We'll call this mark one)

Click and drag to place more tiles (we'll call these mark two) and press space (pan) before you release the click. (Optional: Release and click again while the space bar is still held to pan)

Click to place another tile. (We'll call this mark three)

Undo. Mark three will be undone.

Undo. Mark one will be undone.

Redo. Mark one will be redone.

Redo. Mario three will be redone.

Mark two cannot be undone or redone.

As of 2.19, it seems the brush tool sometimes groups mark one with mark two's undo. (So both are undone and redone at once.) For the tile place tool, it usually happens as I described.

And feature request: The Tileset window should be resizable. Right now it's pretty easy for high index tiles to end up off screen.
I make actual NES games. Thus, I'm the unofficial forum dealer of too much information about the NES

Offline Danik

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Re: Pyxel Edit pixel art editor

Reply #43 on: July 28, 2012, 09:46:12 pm
This is absolutely fantastic for a program this size that works on mac and pc.
The only things I would like to see that are not there are scroll bars on zoomed in images and selection/copy/paste function, because I use both of these quite a bit. Other than that, you can count on $20 from me when its done.

Thanks a lot, glad you like it. Selections, copy and paste is coming. I will see about scrollbars, I have avoided them until now because I could but I might need to implement them later. :)

Okay. A bug report and another feature request.

Thanks, I have fixed that bug now, and I also made the tileset resizeable!

Offline Kasumi

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Re: Pyxel Edit pixel art editor

Reply #44 on: July 30, 2012, 12:14:58 am
Thanks for such quick updates!  :)

For some reason, clicking on the canvas with the nudge tool with the document I've been using  makes the program stop responding 100% of the time.

Import this image: http://i.imgur.com/TaKow.png

with Tile Height = 8, Tile Width = 8, Offset X = 0, Offset Y = 0 and identify tiles checked. Use the nudge tool anywhere that's blue on the document. Crash.

I still have an same issue with high index tiles being hidden. I have a document with 58 unique tiles. When I open it with PyxelEdit 0.2.20, Only 25 of them appear in the tileset window. I can now resize the Tileset window vertically. What I would expect is that tiles 25-49 would appear on a row underneath tiles 0-24. Tiles 50-57 would appear in a row underneath that. Instead, resizing the window just creates more gray space. And since the Tileset window can't be resized horizontally, I have lost access to tiles 25-57 through the Tileset window.
« Last Edit: July 30, 2012, 12:18:16 am by Kasumi »
I make actual NES games. Thus, I'm the unofficial forum dealer of too much information about the NES

Offline Danik

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Re: Pyxel Edit pixel art editor

Reply #45 on: July 30, 2012, 07:16:35 pm
Thanks for the reports!

Looks like a last minute change I made last night made it impossible to resize the tileset widget horizontally. I uploaded a fix a few hours ago.

Your test image makes the program crash for me too. I think the many tiles makes it so slow that it times out. I only tested it with 16x16 tiles and moderate canvas sizes , it looks like it needs some serious optimizing for when there's a lot of instances of the same tile!  :P

Offline Danik

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Re: Pyxel Edit pixel art editor

Reply #46 on: July 30, 2012, 07:21:47 pm
D'oh! It was another stupid bug. I really shouldn't upload a new release late at night. :P
I will upload another fix soon (0.2.22).

Edit: New version uploaded. Now it has reasonable performance even when nudging 100x100 instances of a tile of size 16x16.
« Last Edit: July 30, 2012, 07:40:59 pm by Danik »

Offline Danik

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Re: Pyxel Edit pixel art editor

Reply #47 on: September 04, 2013, 08:01:24 pm
This summer I have been working full time on this editor, and I have just released a much updated version.
It's still a beta but a lot more solid and full featured than the previous version.

Some of the new features:
  • New docked UI
  • Animation support
  • JSON tilemap export
  • GIF animation export
  • Improved performance for large canvases

I decided to start charging for it to support development and it currently costs $8 in beta, which will be raised as it gets more mature.
If you liked the first version check it out!

http://pyxeledit.com

A video demoing the animation feature:
http://www.youtube.com/watch?v=ovKxyDsSwvI

The new interface:
« Last Edit: September 04, 2013, 08:18:09 pm by Danik »

Offline breakfast

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Re: Pyxel Edit pixel art editor

Reply #48 on: September 05, 2013, 12:02:41 am
Very exciting new features! Glad to see you're still working on the program.

Offline Seiseki

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Re: Pyxel Edit pixel art editor

Reply #49 on: September 05, 2013, 04:11:49 am
This is awesome!
I'll probably buy it at some point.

What keeps me on the fence is that I'm so used to photoshop..
« Last Edit: September 05, 2013, 04:43:46 am by Seiseki »