That is an understatement. It can take months as opposed to weeks to figure the best way to tackle a game design on the 2600 just on the restrictions alone.
yeah I can imagine that, sounds painful, and is like a masochistic thing to do in the current era

although the restrictions give you strict directions and choices, and is a challenge to be had (albeit it a tad masochistic

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and the Odyssey2 sounds interesting to some degree, wouldn't mind seeing the screen space restrictions and character set, see what's possible, it fascinates me what imagination ascii level graphics and below can evoke in the right context.
Still its not all gloom & doom since Japan and academia have plenty of robots not designed to kill people that could turn into something wonderful.
yeah, quite a few interesting projects, including the evolving self-learning automatons like Asimo and a few other creepy ones
yeah definetly has more of a western feel, and a darker type of game that wasn't too common on the console, but I've noticed dark mature style games were more common on the Megadrive/genesis, probably in part due to Nintendo's strict attitude toward game violence and their power as a censor, I also find funny that games that got approved by Nintendo quite often got scrutinized and censored in the US, like pentagrams being removed, blasphemy being altered, and an example fresh in my mind Shadowrun the morgue was called the chop shop and it was censored in the US and just called the morgue

quite sure there were a few other examples in that game alone, also that game was developed here in Australia by Beam software who later went on to became Melbourne house, apparently the keyword acquiring dialogue system wasn't something that had been done at the time.
and Dark saviour has a much more anime feel, like mature 80s anime, and the gritty scifi theme wasn't western persay, but the character's were less SD LandStalker making it lean toward Light Crusader in that respect, if that counts. and haha I think it's just plain weird, ruins the illusion for me

that was one thing that made it feel a bit odd, the puzzle mechanics often rely on the less than stellar slidey/pushy physics, I prefer the grab crate drop crate mechanic in landstalker, less frustrating too.
I can't say I fear digital life at all since it would be nice to have some kind of legacy for the human species instead of none which I simply base on our apparent contempt for nature lol.sadly I agree with you there to some degree, I've never feared it either, but I am cynical and weary of man's potential to ruin everything including the intentions and function of digital "life forms" 