AuthorTopic: Jack out of the Box  (Read 2564 times)

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Jack out of the Box

on: June 12, 2006, 03:06:34 pm
Main Menu image (WIP):


Jack out of the Box:


I animated him:


Crappy quality animations:


Modes:
->

Enemies:


Possible Mock-ups:

Offline Tremulant

  • 0010
  • *
  • Posts: 323
  • Karma: +0/-0
  • Enfant Terrible
    • View Profile

Re: Jack out of the Box

Reply #1 on: June 12, 2006, 03:58:27 pm
Hey souly, it's looking pretty good. I especially like the jump and transformation animations.

The atatck (?) animation is a bit jerky, and lacks force. Maybe he should wind up first? Like, pull his head back then whip it forwards (strecthing a bit, as he is on a spring). Or something.. I dunno :P

The straight gray and red palette struck me as a bit bland, too. I did a small edit (which I hope you don't mind):

Just some shifting in the values. maybe not what you're going for, but it's just a thought. Also, I added some 'depth' to the box, just to spice it up a bit.

These are really looking cool, like I said. Is this set to be an actual game, or just a mockup project?

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Jack out of the Box

Reply #2 on: June 13, 2006, 04:27:17 pm
Monkey of Doom from PJ is coding the game.
I originally set out just for a mock-up, but it seems that it can now be a game.