Here's a quick update on where we're at now:

Got signs and particles in the first level, and different coin values coded. Not much left to do here (though I would still like a bobbing animation on the obstacles.)

Very excited about our second level!

There's still a bit to do here, like the coin value indicators on the left and swapping the logs for the actual level 2 obstacles. I'm not exactly in love with the ground tile for this area, either. Also don't worry, that garish water is very WIP, just a palette swap of the first one (though with the clock running out, we might have to run with something similar...

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In general, I still need to do something about the souls. Due to the time we have left, a blue halo would be the easiest (thanks Seiseki!), but because of the way my models were brought into unity I'd have to re-import them all first. Ugh.
@Grundy I appreciate the feedback, and believe you me, I'd love to change the shapes if I ever pick this back up after my class is done. As for your question about the difficulty... Maybe the first area is for "training" and the rest are in the "real" underworld? I know that in Greek myths specifically there's different areas you go after dying, so we'll likely explain it away with that.
