this is the sort of reflection map Im using.
the engine that is rendering that (on the viewport) is Flare3D. a flash 3d engine.
the shader uses a texture as base, and then an environment map displayed as spherical, wich I like because I can add this sort of rim lighing to the model.
in this case it may be a bit extreme, I agree.
this is not the specific one Im using but its similar.

the file is on another computer
But I think flare actually has a planar reflection mode wich could use the example that Grimsane gave, so I might go around and try that.
right now is mainly based off reflection probes.
I should post the others as well though
this is ascreenshot of all the cars, but some are not using any reflection at all, the other as just using a texture with no light, and having the lights in the scene privide with simple highlights
