AuthorTopic: GR#124 - Action Adventure - RPG Projection, Gameart  (Read 21758 times)

Offline Psiweapon

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Re: [WIP] Action/Adventure Sprites

Reply #40 on: January 31, 2013, 09:58:48 am
Honestly, I was wondering where the hell the idle animation was, before clicking on it two or three times for zoom. I couldn't see it.

Turn it up a notch or five, subtlety is a good ideal, but useless if it flies over the public's heads.
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Offline Dusty

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Re: [WIP] Action/Adventure Sprites

Reply #41 on: February 01, 2013, 07:14:58 pm
Honestly, I was wondering where the hell the idle animation was, before clicking on it two or three times for zoom. I couldn't see it.

Turn it up a notch or five, subtlety is a good ideal, but useless if it flies over the public's heads.

It depends on the scale the game is played at. I doubt it's going to be played at a 1x scale, so it'll probably be a lot more obvious when zoomed in. Games like Metroid had very subtle animations as well and they tend to be well-liked.

Offline Luigi_Mu

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Re: [WIP] Action/Adventure Sprites

Reply #42 on: February 01, 2013, 07:22:53 pm
Pretty portrait there ;) Nice selected colour palette. What is the type of  pixel animation you were choosing? Frame based? Or Paper-doll?
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Offline Psiweapon

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Re: [WIP] Action/Adventure Sprites

Reply #43 on: February 03, 2013, 12:54:50 pm
Honestly, I was wondering where the hell the idle animation was, before clicking on it two or three times for zoom. I couldn't see it.

Turn it up a notch or five, subtlety is a good ideal, but useless if it flies over the public's heads.

It depends on the scale the game is played at. I doubt it's going to be played at a 1x scale, so it'll probably be a lot more obvious when zoomed in. Games like Metroid had very subtle animations as well and they tend to be well-liked.

Of course dude, but if some sprite is meant to be seen at a fat pixel size, I expect to be shown here like that, if it's shown in 1x1 pixels only I assume that's how it's meant to be displayed.
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Offline Crow

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Re: [WIP] Action/Adventure Sprites

Reply #44 on: February 03, 2013, 02:54:50 pm
Of course dude, but if some sprite is meant to be seen at a fat pixel size, I expect to be shown here like that, if it's shown in 1x1 pixels only I assume that's how it's meant to be displayed.

Since we have a nifty zoom script here, it's always a good idea to post your work at 100% zoom, regardless of how it's being "used" later.
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Re: [WIP] Action/Adventure Sprites

Reply #45 on: February 03, 2013, 04:32:25 pm
Of course dude, but if some sprite is meant to be seen at a fat pixel size, I expect to be shown here like that, if it's shown in 1x1 pixels only I assume that's how it's meant to be displayed.

Since we have a nifty zoom script here, it's always a good idea to post your work at 100% zoom, regardless of how it's being "used" later.

Unless you have the bad luck (like me) that the zoom blurs the pixels  :'(
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