The girl's hair was the reason I originally had 4 poses. After much consideration though, I think I'm going to forget about keeping the symmetry so I can get as much done as possible. I'm even considering making it iso to whittle down the poses to 2


Do you guys prefer playing tactical rpgs on a square or iso grid? I want to make a decision now when it's still early.
And an updated run cycle if I'm going to use it:

I was trying to foreshorten the girl bending forward while she runs, but it just looked like she was short. I tried narrowing her waist - does it look better?
I forgot to mention that she'll be carrying a weapon in her hand, which was the wrong hand in the first sprite

now it's in her right hand, which is why it doesn't move as much.