AuthorTopic: [Finished] Platformer bg: Waterfall.  (Read 12984 times)

Offline Sohei

  • 0010
  • *
  • Posts: 102
  • Karma: +0/-0
    • View Profile

[Finished] Platformer bg: Waterfall.

on: April 23, 2012, 09:20:09 am
I've been working on this for two days and kind of on the verge of despair now. Palette is the problem, I've tried various variants, but still can't make a decent colour/contrast scheme. I can't figure the problem myself. Maybe there is a lot of dark tone, maybe the lighting is off... Arghhh, my head hurt.
Any advice/help on this?



New
« Last Edit: April 26, 2012, 05:30:59 pm by Sohei »

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #1 on: April 23, 2012, 09:54:17 am
Hi Sohei!

Very nice artwork! The only thing that's bothering me is the, too sharp contrast between the treetops and the dark areas beneth it. Same goes for the cliffs.
Why don't you add some extra darker leaves, trunks, cliffs in the darkest areas to soften it up a bit and not making it look flat.

The colours overall looks pretty good, especially on the cliffs. The only colours I would change is probably the green ones. Depending on the mood you want.
The area seem quite tropical, so why not try to make the green a bit more Blueish to fit with the sky and clouds and see where it goes from there.

One last thing is the bottom tiles, don't know if this is for a game or so, but I would deffinatly redraw them entierly. If you got a colour/contrast problem, its down below :)

Edit:

Did an edit just quickly and partly to show what I mean:

« Last Edit: April 23, 2012, 10:19:20 am by coffee »

Offline Sohei

  • 0010
  • *
  • Posts: 102
  • Karma: +0/-0
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #2 on: April 23, 2012, 11:29:42 am
Thank you, coffee! You've brought my mind out of stagger. I have a new tide of inspiration and enthusiasm to continue.

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #3 on: April 23, 2012, 01:33:07 pm
Looks a lot better!

You got rid of the flatness and it looks a lot more alive and deep!

Keep going :) Really want to see it all animated!

GL

Offline Elk

  • 0010
  • *
  • Posts: 294
  • Karma: +0/-2
  • Choice Architect & Nudger
    • elkdarkshire
    • http://pixeljoint.com/p/4683.htm
    • darkshire
    • darkshire.elk
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #4 on: April 23, 2012, 01:35:59 pm
The waterfall seems a little fast to be that distant :P

Pretty nice BG though!
Open for business
elkdarkshire@gmail.com
Elk#2299

Offline Sohei

  • 0010
  • *
  • Posts: 102
  • Karma: +0/-0
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #5 on: April 23, 2012, 09:48:22 pm
I've finished animating the waterfalls.



Slower version
« Last Edit: April 24, 2012, 11:50:40 pm by Sohei »

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #6 on: April 23, 2012, 10:34:01 pm
I think this is really solid work. I know that speed is easily manipulatable in game and such but it would be nice to see it slowed down to get a better idea of how it would look. I hope you'll be doing equally interesting and good work in the foreground as you have done here in the background.

Offline Rydin

  • 0011
  • **
  • Posts: 925
  • Karma: +0/-0
  • ...zzzt...
    • @thickDumps
    • View Profile
    • thickDumps

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #7 on: April 23, 2012, 11:56:56 pm
Very beautiful colors!

I tried to carve this guy out a little more.

Might help you, might not.

Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #8 on: April 24, 2012, 08:45:42 am
Looks neat! Love the birds, but it is still a bit too repeatable even if its slowed down, why not make some kind of stop in the circle. Perhaps make one of the birds fly up and stop and the other dive down, just to give it a playful feeling.

I would also make the waterfalls a bit less sparkling and more thick. Why not add a semi-transparent cloud above the falls.
On the furthest left waterfall, the foam all over it is really good, but it's a bit too flashy. If you stand very far away from a waterfall you can't see individual particles, but just a foam mostly.
Try making the animation more floating, think smoke, there is too much weight atm for such a light particle. Like I said, the furthest waterfall to the left got more like the style I think would fit.

Also the highest waterfalls should have the biggest splashes but the difference is a bit too weak. If you want to add just a little more feeling to it, try taking the wind in account. I would make the largest waterfall on the right produce a semi-transparent foam going with the wind to the right, doesn't have to be a massive ammount of frames, but just an extra touch. That would also
take away the sharpness between the water and the rocks.

Offline Hideon

  • 0001
  • *
  • Posts: 33
  • Karma: +0/-0
    • View Profile

Re: [WIP] Platformer bg: Waterfall. C+C needed

Reply #9 on: April 24, 2012, 02:38:45 pm
Woah buddy, I love this. Slowed down looks better but maybe it needs more frames, it looks a bit cutted.
I wonder exactly why, but that blue shadow on the grass of the floor is a bit odd to me.