So here's your dude:

The character gives off the appearance of being suspended:

This is commonly referred to as a Pivot or Hitch.
Manipulate the position and timing of your drawings:

There is no need to add extra drawing at this point.
Just figure out the basic motion.
Then start to change forms of the character that supplement the motion:

Here I've decided to make his legs stretch out to meet contact with ground as he goes down and as he pushes off.
This also added a bit more height to his hop and gave me a couple more frames to adjust the overall timing.
With more passes you can add other details such as follow through:

A quick pass can serve as a guide even if it is not perfect.
Sorry but I don't have time to finish it off completely.
The resulting motion you decide to create could be very different.
Just make some decisions and go for it.
Read this:
http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.htmlAlthough it does not cover all the techniques available, it is a solid foundation.
« Last Edit: April 12, 2012, 12:13:49 pm by PixelPiledriver »

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