AuthorTopic: Prehistoric Mockup  (Read 4372 times)

Offline Jeremy

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Prehistoric Mockup

on: January 30, 2012, 11:17:58 am
Hey folks, been working on this for the past few days; it's quite different from my normal sort of thing so I thought I should ask for some help. I plan on adding title screen and other generic environments (snow, forest, cave etc.) and I'm totally open to any suggestions for anything: HUD ideas, other environments, items or enemies (At this point I want to keep everything within the past ~200000 years so a human protagonist is feasible, but anything post-dinosaur is :y: )



I'm just adding colours as needed, at 38 at the moment I believe.

Offline 8bitbeard

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Re: Prehistoric Mockup

Reply #1 on: January 30, 2012, 10:40:26 pm
I really like the direction this is going.

I presonally prefer the environment shot with the desert, the simplistic ground may be the way to go. If not, you definately want to fix the monotony of the tiling ground texture in shot one, and also break up the straight line that separates the ground in the foreground from the scenery in the background.

Offline Tourist

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Re: Prehistoric Mockup

Reply #2 on: January 31, 2012, 05:35:53 am
I don't think the mountains in the first picture look right.  Mountains tend to form in chains, and since the viewpoint is significantly above the tree line the image should show more of a continuous ridge on the lower slopes of the mountains.  They still should have peaks, but not look like completely isolated forms. 

Here is a gallery with a lot of scenic photographs.  Several are similar to your first scene.  The images are mostly landscape photos, not intended as backgrounds for other figures, so the focus of the compositions are a bit different than what you are creating.

You can page through the gallery by clicking on the pink bar on the right edge.  Pictures are sized by the number of votes they got.

Warning: Site is not at all safe for work, and some images and ads will have naked females.  Nothing hardcore in the images, but no guarantees about the ads.  Limiting the search to 'scenery' cuts out almost all of it, but the main site is 90% skin.

This url is just the photos tagged with 'scenery'.  Currently about 5 pages worth:
http://www.pixorgy.com/search/scenery

Hope this helps,
Tourist

Offline Jeremy

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Re: Prehistoric Mockup

Reply #3 on: February 01, 2012, 01:11:45 am
@8bitbeard: I've linked the background mountains some more. I'm going to have some more snow-covered platforms in the foreground to break up the tiling.

@Tourist: Thanks for the link, I have Adblock so no worries there :>

In summary of where I'm up to:
blued the trees, edited mountains, added snowy layer - gonna add some blue grass tufts in there, and ice on the water's edge. Decided to imply tundra rather than some random bay.

Offline Jeremy

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Re: Prehistoric Mockup

Reply #4 on: February 02, 2012, 11:34:47 am
Hey look, a perspective that makes [more] sense  :o

Offline kriss

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Re: Prehistoric Mockup

Reply #5 on: February 02, 2012, 11:37:56 am
about the perspective you can use the older too.. depend of your feeling in fact because both megaman and metal slug use the 3/4 view.

I'm thinking your floor shouldn't be a simple line, try to put more effect (various height)
« Last Edit: February 02, 2012, 11:40:13 am by kriss »

Offline Jeremy

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Re: Prehistoric Mockup

Reply #6 on: February 07, 2012, 05:47:22 am
I'm intending for each screen to be a different environment and do something different, e.g. gaps in the platform, climbing etc.

Updated grass, made some strata.

Offline Jeremy

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Re: Prehistoric Mockup

Reply #7 on: February 14, 2012, 12:12:03 pm
The collectables are flint.