AuthorTopic: [WIP] Werewolf  (Read 29392 times)

Offline Facet

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Re: [WIP] Werewolf

Reply #10 on: February 03, 2012, 07:23:06 pm
Alright, I'm not seeing some of these changes as improvements over the original. The torso is better, he's chunkier but more human than before, although the head is attached a little awkwardly, the arms are still pretty long and the hands/paws out-sized.

Effective construction and posing is not something you need to study later so much as experiment with and hash out before rushing into rendering things; this would both make for a more cohesive image and be much more time efficient.

Offline Delicious

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Re: [WIP] Werewolf

Reply #11 on: February 03, 2012, 08:56:32 pm
Thanks Facet for the criticism. However, I'd like to stress that I'd prefer if the arms are a bit longer than that of a human. Most references suggest that the arms are longer and the paws larger. I will make the paws slightly smaller, but I'm pretty satisfied with the length of the arms. How would you suggest I do the torso? Considering a werewolf is a human, I'm not too worried about it appearing to be so.

I found this on google which illustrates my point:
http://static.ddmcdn.com/gif/werewolf-comparison.jpg

I also understand what you mean about avoiding the rendering stage until everything seems to be in place, but it's an urge I must overcome to just dabble a bit into the rendering. :P

Offline Facet

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Re: [WIP] Werewolf

Reply #12 on: February 03, 2012, 09:36:24 pm
Most werewolf references? :P Possibly my issues are those of conception; if you intended him as a more battletoadsy vision, he looks pretty bad-ass. The muscle definition especially on the arm is still a bit much for me though and a broader palette could do a lot of good; particularly for differentiating the hulk-shorts.

Due process is something I find hard too, but it makes makes the biggest difference in productivity and quality.

Where that tail at?      
« Last Edit: February 03, 2012, 09:41:28 pm by Facet »

Offline Delicious

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Re: [WIP] Werewolf

Reply #13 on: February 03, 2012, 10:34:11 pm
Most werewolf references? :P Possibly my issues are those of conception; if you intended him as a more battletoadsy vision, he looks pretty bad-ass. The muscle definition especially on the arm is still a bit much for me though and a broader palette could do a lot of good; particularly for differentiating the hulk-shorts.

Due process is something I find hard too, but it makes makes the biggest difference in productivity and quality.

Where that tail at?      
Hah. Yea, I guess that bit sounded kinda stupid. What I meant to say is that pictures depicting werewolf's commonly have larger arms and hands - Makes them look a bit more threatening and I personally prefer it. :P

Yes, indeed. Getting that ability is most important if you're wanting accuracy with your work. Definitely something everybody would need to work on. I'll keep that in mind, thanks!

Tail is coming soon to a theater near you.   ;)

Edit: Also, what do you mean a "broader palette"? Not monochromatic? Thanks!
« Last Edit: February 03, 2012, 10:52:19 pm by Delicious »

Offline Facet

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Re: [WIP] Werewolf

Reply #14 on: February 04, 2012, 12:30:15 am
Yeah, those types of exaggerations aren't necessarily wrong, just so long as it's a creative decision.

More colourful. The grey wolf is not all that grey, if it were I'd still take some creative license for more interest and why put grey pants on a grey character?

Offline Delicious

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Re: [WIP] Werewolf

Reply #15 on: February 04, 2012, 08:06:17 am
True. I was just preserving colors and making it some-what monochromatic and it'll keep the red as contrasting compared to a very blue-hued palette. I'll try and see about brown for the pants.

Offline slym

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Re: [WIP] Werewolf

Reply #16 on: February 04, 2012, 08:09:32 pm
I disagree. Keep the pants grey, but make them much darker. If you aren't contrasting with color you should at least contrast with brightness.

Offline Delicious

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Re: [WIP] Werewolf

Reply #17 on: February 05, 2012, 04:06:25 am
Hmm, like this?

Offline jams0988

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Re: [WIP] Werewolf

Reply #18 on: February 05, 2012, 04:47:55 am
They're still barely noticeable...maybe you should make the belt buckle golden, at least, to highlight that there's a belt there. You've got blue one blue on blue right now, and the pants and his skin have basically the same texture, which makes it very hard to notice he's wearing them. Maybe it won't be such an issue if you made the texture of his body more furry looking?

Then again, does he even need pants at all? It always seems fake to me when these monsters are wearing these tight little pants to hide their modesty. Seems like cheap censorship to me!
Unless your character is going to transform from human to wolf and back again repeatedly, I'd lose the pants altogether. Unless you want to have a naked hero in your game, which would be kind of badass, too. XD

Edit: Oops, just saw this
Quote
Also, Corinthian Baby, I just prefer him wearing shorts now. I tried a couple lower torso drawings of him and I was proud of neither.
That's not a good excuse at all, hahah! Werewolves with shorts on belong in silly eighties movies, not in high (pixel) art! =P
I would scrap the pants, and draw him the way you originally planned to until you're happy with the result. That's how you learn, anyway.
« Last Edit: February 05, 2012, 04:49:41 am by jams0988 »

Offline slym

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Re: [WIP] Werewolf

Reply #19 on: February 05, 2012, 02:44:48 pm
I don't think he wants to draw a wolf penis. Keep the pants. Werewolves aren't just wolves, they are humans who have transformed into a wolf. Realistically there still would be clothes on him. As far as the update, it's better, but you can go even darker on the pants.