According to me, the previous animation feels too two dimensionnal.
I decided to give it a try :

You can't just move pieces of sprites, you have to distort them if you
make people "feel" the volumes of the muscles, the body, the shapes.
Look at it in slow motion and try to understand the arms perspective,
the head looking up, the rib cage growing as he prepares to smash :

Notice how important is the anticipation before the smash, it adds a lot
of violence into it. But this a very quick wip, a better version + in depth
comments coming tomorrow.
« Last Edit: January 05, 2013, 05:02:19 am by tim »

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Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer