Yeah, I have worked on a project that considered implementing this system before (its basically trying to emulate the atmospheric fog that many 3d programs can generate), but we were working with GM and the system could not handle it. I hadnt thought of applying it to this project though until you mentioned it, thanks for the idea
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Also, this really belongs in the employment section, but i figured since we alreay have a thread here im just going to put this out:
We need portrait artists for this game. My style of illustration/drawing works fine for concept art and traditional art, but this game calls for a style that is beyond me really. Please PM me or Fil if you are interested in helping out, and include samples of the level of work that you know you can commit to. We do not currently have a specific style that we intend to reach for, but we know that realism and my personal styles of representational abstraction simply do not fit, we are looking for something a bit more jpop im afraid (all of the older members cringe). Anything from the smooth, 'simple' style of Nippon Ichi's artists (examp:
http://www.dengekionline.com/climan/images/phantom_main.jpg) to the almost Mucca-esque softly rendered artwork from the Suikoden series (examp:
http://www.dignews.com/admin/screenshoot/suikodeniv_artwork_03.jpg) would be fine, and anything in-between, as well as if you have your own personal style that still captures the feeling of game art.
As far as exactly what the game calls for, if you decide to join you will need to do a series of busts, all of the same portion of the character, which should be large enough to look good when scaled to fit into half of the window (you can see the text boxes? the two halves of the space above them should be able to inculde on portrait each. here are the 2 zones:

Beyond all that, you may use your judgement. Thanks for reading
