How about a warlock/mage? It may be a bit more Warcraft than FFT, but it will be fun to create and adds more variance.
there is no simple Mage class in the game because the main story revolves around a conflict between the alchemists, a tradition that has existed for centuries, and the mechanists who believe in the independant powers of science and engineering
here is an explanation of the types of "magic" as best i can give it:
mechanical - this is not really even "magic," the processes being entirely scientific in nature.
spells = tools. flamethrowers, watercannons, etc are used to generate effects. my personal favorite is the Spanner: a basic tool thrown for non-elemental damage
constructs = clockwork soldiers. essentially robots, they are connected to a character or soldier by a control band that picks up on impulses originating from the wearer's brain. the farther they are from the wearer, the weaker the signal waves, so the weaker the construct.
alchemical - this magic type involves the harnessing of demons that reside within all things.
spells = runecards. demon spirits, such as fire demons, water demons, etc, are trapped within each rune and then released to generate effects.
constructs = summoned demons. these demons who are actually manifested in the temporal plane because of a direct connection to the host via a talisman or other charm. as the demon gets farther away from the bearer of the charm, its connection to the temporal plane is weakened, and it loses strength accordingly
there also will be certain character who harness Divine magics, which feed off the soul of the wielder and require years of spiritual exercise and training in order to use. technically, all of these spells are considered skills, as they do not require the use of an item to be performed. the divine are able to project their spirit a short way beyond their bodies, which functions similarly to a construct.
hope that clears things up

also, a top hat might be fun, but id have difficulty trying to work it into the job classes? we're looking at effectively the 14-1600's with steampunk/da vinciesque machines and magic. if you can figure a way to work it in, definately post

snake, thats intersting, and ill definately do some mild reworking to make it work better, particularly the heads, thanks for the input. your link is 1337
