yeah this is just a very basic "idle" stance, because it's tactics they will all be fully animated and right now im trying to work the costumes out so thinking about characteristic stances at this point would defeat the purpose of that (gives a false sense of differentiation in the design)...
im actually totally rethinking the whole costume and class names for ninjas (not necessarily assassins), because i think the Asian influence is out-of-place in the context of the game. The "viking" style characters too are throwing me off, because the image they give off works with the name (mercenary, sword master, bounty hunter), but not at all with the skills (fencing and trick moves). I think I want to redesign those characters to better fit the skills and the setting of the game (which was really up in the air when the jobs were designed). Ideally they would reflect slightly different goals
one the condottiere style, the refined yet unbound swordsman and mercenary, fourth sons or fallen-house noblemen, or even just commoners with the balls to act fancy:
http://upload.wikimedia.org/wikipedia/commons/b/bd/Artemisia_Gentileschi_Condottiero_Bologna.jpgEmphasis on fencing technique and flamboyancy to impress, confuse, or enrage
one in the late landsknecht style, a man reveling in his common birth and making a life for himself as a warrior:
http://www.arms-armor.cz/catalog/files_gallery/ga056.jpgemphasis on trick play and the use of the off-hand
im also working on the designs for the character classes as well:
As mentioned, regardless of the class you choose for Roarc he will have a constant costume, going from peasant to play-noble to captain to general/total badass.
There are also a few groups of characters who will share similar costumes:
Peers of the Realm: the nobility of Potager, they typically wear long coats over fashionable clothes and very light armor, fighting most often with the rapiers. they will fight like a "fifth-tier" fencer (the game only has 4 tiers to the job classes). Soledad and Jimenez, primary enemies, will appear to the public as peers of the realm.
The Lord Knights: protectors of the peace and nobility, they lead bodies of the royal guard and fight typically with sword or polearm, acting like a fifth-tier knight. Dress will be traditional heavy armor while maintaining a sense of class and rank.
http://www.arms-armor.cz/catalog/files_gallery/ga051.jpg not exactly how they will look, but gives a similar impression.
The Masked Men: dressed something like the peers of the realm but on crack, with overly flamboyant garments. They are identified by the fact that they all hold masks to their faces and fight mostly with magic but occasionally with swords. Think like a masquerade ball but soaked in evil

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The Guild: minor characters most often found at the docks or on board ships, Guildsmen are wealthy merchants who run the economy of the region. They are responsible for making sure goods get delivered, or that they don't. There will be a number of side missions which give you the opportunity to impress (or threaten) the Guild which will see bonuses in your investment and trading returns. The guild also includes their own henchmen, the Marines, who act as something between police and pirates and will dress similarly to British
http://www.cmhg.gc.ca/cmh/book_images/high/v1_c6_s10_ss00_01.jpg but a lot more drab, with smaller caps.
Eventually there will be art to go along with all this talk.....
