AuthorTopic: Animating! ... crap.  (Read 16878 times)

Offline slym

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Re: Animating! ... crap.

Reply #40 on: November 27, 2011, 04:47:15 pm
I don't see it, which arm is shorter?

Offline Chris2balls

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Re: Animating! ... crap.

Reply #41 on: November 27, 2011, 05:00:55 pm
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Offline slym

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Re: Animating! ... crap.

Reply #42 on: November 27, 2011, 05:07:57 pm
Thanks! It definitely fixed his posture a bit



extended the arm a bit more after the shot. (I forgot to in version 41)

« Last Edit: November 27, 2011, 05:10:35 pm by slym »

Offline Chris2balls

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Re: Animating! ... crap.

Reply #43 on: November 27, 2011, 05:19:25 pm
For the torso:

Something like this should do, I just ate away at the shade of his pec.
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Offline Juninho

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Re: Animating! ... crap.

Reply #44 on: November 27, 2011, 05:41:07 pm
You are almost finished for me  :) , what is missing is there to improve even the torso, the chest it is very small relative to the body. And there's one thing I found strange, when he turns his right foot, the leg does not seem to turn together, seeming to he broke his leg.

Offline slym

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Re: Animating! ... crap.

Reply #45 on: November 27, 2011, 05:46:15 pm
Thanks! That does work! Finally haha. I was so stuck on trying to figure out how to get that torso to be flatter.



Juninho: Is this better?

« Last Edit: November 27, 2011, 06:05:25 pm by slym »

Offline Wes

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Re: Animating! ... crap.

Reply #46 on: November 27, 2011, 06:23:17 pm
man this has come so far in just one day. great improvement, man.

i'd love to see what animation you tackle next. a sword? more arrow stuff? a walk cycle?  :-*

Offline Chris2balls

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Re: Animating! ... crap.

Reply #47 on: November 27, 2011, 06:25:39 pm
If I were you, I'd give more definition to the arm holding the bow, you know, like give the forearm a shape. I'm not incredibly muscular but when I put my arm out like that my forearm bulges at the top. You could then perhaps add another bulge for for the shoulder, like so:

You could express strength by changing its size in the animation, too.
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Offline slym

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Re: Animating! ... crap.

Reply #48 on: November 27, 2011, 06:42:58 pm
Haha yeah I didn't notice it before!



Attempting the Idle now. Obviously I have no clue how to do one.

« Last Edit: November 27, 2011, 08:46:10 pm by slym »

Offline Chris2balls

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Re: Animating! ... crap.

Reply #49 on: November 27, 2011, 08:53:05 pm
That idle fidgets too much. I think for your character, a subtle subpixel breathing out animation could be pretty cool, without all his body moving.
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