I've been looking for guides to the 3/4 perspective, oddly enough there's not even a wikipedia article.
I want to find an image showing a 3D model seen from the front and one from a 3/4 perspective.
I tried doing this myself, but I'm not even sure I'm doing it right, is the model supposed to be at an angle which makes it 3/4th the height compared to a front perspective?
What really got me thinking about it, was the old classical 'sleeping while standing up' thing you see in most old RPGs. How would it actually look if a character was lying in a bed in a 3/4 perspective?
I want to get down to the technical details to understand this perspective better.
Especially since a lot of games cheat and used a mixed bag of perspectives when it comes to the terrain and objects.
If anyone has any info, articles, guides or tutorials for this, I'd appreciate it.