Oh, but it's headlights!
That was option B
Curious that they're shut down just at the end of the approach.
If so, it could make sense if they had wider cone so that they produce a large zone on the ground (and not three spots). Highlighting the ground that is lit by those headlights could be fine as well.
It's logical - Bug is touch down and headlights switch off.
You right, but it is hampered by limitation of platformer's view. The player does not see the ground and all that therein is. And please, don't advise me to (a bit) change the view on ground, because I already decide it.
