AuthorTopic: Iso walk animation  (Read 6854 times)

Offline artisan

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Iso walk animation

on: July 20, 2011, 11:57:37 am
Hey guys,

just creating a base and iso walk anim, thoughts and critique so far?




thanks
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Offline Mathias

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Re: Iso walk animation

Reply #1 on: July 20, 2011, 12:33:30 pm
You don't have a complete walk cycle for all those directions in the 2nd image, do you? If so, would love to see them.

The animation is great.

southeast walk cycle - the angle of the foot right before planting is rather acute; ought to be more perpendicular with ground, looks painful.

And perhaps just a stylistic choice, but the arms are a little orangutan.

Overall though, very well done. Nice and lively.

Tried a 1px head bob yet?

Offline Olothontor

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Re: Iso walk animation

Reply #2 on: July 20, 2011, 01:54:52 pm
These are very nice; the only problem I can see is that the rhythm of his walk is off. One foot gets ever-so-slightly more time in the air than the other does, and if you're looking closely he appears to have a tiny limp because of it (sorry, my musician is showing through here). Other than that, again, well done!

EDIT: Taking another look, it may just be the arms that are off-time, and I think it's only on the southeast animation. The feet seem to be in tempo, and it's the arm that has a drastic swing that causes it to be slightly off-beat. I'm sorry if this seems overly picky, it's just something I noticed.  :-X
« Last Edit: July 20, 2011, 01:57:37 pm by Olothontor »
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Offline artisan

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Re: Iso walk animation

Reply #3 on: July 20, 2011, 04:11:29 pm
@Mathias - No i only have these two directions so far, i wanted to get crits and such before i went on to make the others. do you mind explaining more what you mean with the foot?
and yeah i just like drawing arms like that, but thanks!

didnt even think of head bob i tried to include that in this update too

@Olothontor - Thanks for pointing that out, made me pick up on a couple of other things i didn't notice either i new something was out. i think its fixed now both looking a bit smoother...

so here is an update


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Offline Olothontor

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Re: Iso walk animation

Reply #4 on: July 20, 2011, 04:13:49 pm
Yep! You got it. Good stuff.  :y:
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Offline Mathias

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Re: Iso walk animation

Reply #5 on: July 21, 2011, 12:23:28 am
About the foot - I meant the toes seem to be angled up too much right before it lands flat on the ground.

The bob helps the upper body to look less static.

Offline Decroded

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Re: Iso walk animation

Reply #6 on: July 21, 2011, 08:05:48 am
Looks cool. Have u thought above moving the v neck left and right a touch to make more movement?
Also have u tried rotating the head just a touch by moving the eyes? Just thought it may fit in with that floppy animation u got going.

Offline Varish

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Re: Iso walk animation

Reply #7 on: July 21, 2011, 02:52:05 pm
Please don't rotate the head. It almost never looks right, and it usually makes the piece look a lot worse imo.

Offline PypeBros

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Re: Iso walk animation

Reply #8 on: July 22, 2011, 05:03:15 pm
Please don't rotate the head. It almost never looks right, and it usually makes the piece look a lot worse imo.
True in most cases.
If anything had to rotate on this piece, that would be the "V" of his collar, to follow the shoulders movement.

Offline artisan

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Re: Iso walk animation

Reply #9 on: July 25, 2011, 11:41:50 am
the clothes aren't final as of yet so i haven't animated the vneck as it may as well be skin colour.. i also tried a little head rotation on the side on views but i don't think i will stick with it. aside from that one more to do.

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Offline Cesque

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Re: Iso walk animation

Reply #10 on: July 25, 2011, 11:52:24 am
Just a very minor crit: The "back" hand in side animation looks a bit odd, like a little stump showing up in the front all of a sudden. From most other angles, the arms look relaxed all the way through, but in the side sprite, it looks like he's actually bending the back hand in front of him (maybe more of the arm should be showing up?).