AuthorTopic: Lava/Volcano Golem [C+C]  (Read 4265 times)

Offline jakeonaut

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Lava/Volcano Golem [C+C]

on: June 10, 2011, 02:32:46 pm

The 16 color palette shown is primarily red/orange on purpose: the game I'm making this for has the character able to switch between three color palettes to alter the game world between red (fire), green (grass/earth), and blue (water/ice).

Not sure how I feel about this guy... he's supposed to have a little rock mask with a yellow face on it where he drools out lava... and a volcano-hump-back.

Haven't yet started work on any of the tilesets (aside from the lava) and I have absolutely no backgrounds aside from the red sun thingy...

Any critiques would be greatly appreciated :D

Offline lilwing

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Re: Lava/Volcano Golem [C+C]

Reply #1 on: June 10, 2011, 03:23:55 pm
The palette isn't just primarily red, it's practically monochrome! You should get some more yellows, purples, and oranges in their and crreate a more unified palette.

Offline Cyangmou

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Re: Lava/Volcano Golem [C+C]

Reply #2 on: June 10, 2011, 03:46:31 pm
the palette isn't really good, it's to separated and there isn't a connection between two ramps. You should check out this thread, it helps a lot if you are trying to create a palette.
http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0

The biggest problem is that your golem looks boring. it's just a bulky thing, more definition could be a good thing. It looks flat too, but the first thing is that you should come up with a concept which is more interesting to look at. After the concept you can try to improve your shading.

Just a sloppy and quick made suggestion in which directory you could work for your concept.
« Last Edit: June 10, 2011, 03:50:15 pm by Cyangmou »
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Offline jakeonaut

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Re: Lava/Volcano Golem [C+C]

Reply #3 on: June 10, 2011, 09:44:52 pm
Mm... in that case I'm probably going to take a good amount of time to thoroughly read through that thread and select my colors better...
Here's a quick edit of it just to add a bit more purpley/yellow/orange colors, but it probably still needs a bunch of work and I'll try to color the golem with it to help me see how to best edit it.


I've reworked the concept a bit with your sketch as semi-inspirtation, Cyangmou... I still feel the head part is a bit boring and the rocky fists are kind of hard to read from the outline alone, so hopefully shading/colors will help me out there...

Offline jakeonaut

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Re: Lava/Volcano Golem [C+C]

Reply #4 on: June 11, 2011, 04:58:31 am
Well I started the palette over pretty much from scratch with the new golem concept and got this:

I'm worried that I kind of ended up with a less saturated version of the same thing, but there are definitely better greys and purples... I just didn't manage to utilize any of the purples in these mock-ups... :-[ Overall though I like this palette better I think.

Another question, when making background tilesets and the like, should I utilize the same palette as the foreground, or would it be wise or good or anything to use a different one: i.e. more faded with more 'off in the distancey' colors?

Offline yaomon17

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Re: Lava/Volcano Golem [C+C]

Reply #5 on: June 11, 2011, 06:01:11 pm
the palette isn't really good, it's to separated and there isn't a connection between two ramps. You should check out this thread, it helps a lot if you are trying to create a palette.
http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0

The biggest problem is that your golem looks boring. it's just a bulky thing, more definition could be a good thing. It looks flat too, but the first thing is that you should come up with a concept which is more interesting to look at. After the concept you can try to improve your shading.

Just a sloppy and quick made suggestion in which directory you could work for your concept.

can i use that outline for a new piece?

Offline Candy Man Criminal

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Re: Lava/Volcano Golem [C+C]

Reply #6 on: June 18, 2011, 07:22:47 am
your colors are a bit off for lava



also, everything is kinda the same color, theres no... crap, whats the word...
can someone help me out here?

Offline Ürch

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Re: Lava/Volcano Golem [C+C]

Reply #7 on: June 18, 2011, 07:51:47 am
contrast

Offline Candy Man Criminal

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Re: Lava/Volcano Golem [C+C]

Reply #8 on: June 18, 2011, 08:03:46 am
thank you!

theres no contrast, and it ends up rather flat