AuthorTopic: [Closed] Male Sprite Base - Outline troubles  (Read 8231 times)

Offline KhrisMUC

  • 0001
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile

Re: [Closed] Male Sprite Base - Outline troubles

Reply #10 on: May 26, 2011, 08:22:55 pm
Hah, funny shit.
What a coincidence. :P

In case anybody's interested, I did the math: the chance of picking 4 specific 256-RGB colors by accident is 1 : 79,228,162,514,264,337,593,543,950,336 (~80 octillion).
Multiply by 16 million for each additional color.

I gotta give props for an amazingly long and detailed bad subterfuge though. :ouch:

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 446
  • Karma: +0/-0
  • Swing the bat.
    • ianwexl0rz
    • https://pixeljoint.com/p/15996.htm
    • View Profile
    • Ian Wexler | Game Developer

Re: [Closed] Male Sprite Base - Outline troubles

Reply #11 on: May 26, 2011, 08:52:55 pm
Hah, funny shit.
What a coincidence. :P

In case anybody's interested, I did the math: the chance of picking 4 specific 256-RGB colors by accident is 1 : 79,228,162,514,264,337,593,543,950,336 (~80 octillion).
Multiply by 16 million for each additional color.

I gotta give props for an amazingly long and detailed bad subterfuge though. :ouch:
Dude, FIVE colors are exactly the same! Phlakes comparison omits one of the blues. :blind: