AuthorTopic: a witch  (Read 6563 times)

Offline jumbopaulo

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a witch

on: May 20, 2011, 03:52:37 am
so, i made this witchie here and i'd want some tips to improve her, if possible (:

thanks (:

Offline Ovyx

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Re: a witch

Reply #1 on: May 20, 2011, 04:06:04 am
I swear I've seen this before... O the public queue, hmm I wonder why they didn't approve this, its accepetable, but definitly could be improved. The lighting is what is really bringing you down here, it's a bit pillow shaded, where exactly is your light coming from? O, are you sure you want that cloth transparent? O, yes and the anatomy, but im not going to touch on that.
Here's what im thinking you should do with the cloth...

« Last Edit: May 20, 2011, 05:11:18 am by Ovyx »

Offline politopo

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Re: a witch

Reply #2 on: May 20, 2011, 05:48:33 am
I did a fast edit, obviously not with PA tools, but it's just to show you.



Hope it helps.

Offline jumbopaulo

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Re: a witch

Reply #3 on: May 20, 2011, 06:51:33 am
anatomy is not a problem, i think.
i mean, it was intended since the begin to be "deformed".
but yeah, shading is always a problem to me. i never got to do a good shading :/
« Last Edit: May 20, 2011, 06:53:16 am by jumbopaulo »

Offline ErekT

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Re: a witch

Reply #4 on: May 20, 2011, 07:57:35 am
Quick and sloppy scribble of a single light from above. It might be a good idea to practice shading some simple shapes like spheres and cylinders with light coming from different directions to help you get a feel for how light bounces off objects.


« Last Edit: May 20, 2011, 08:00:19 am by ErekT »

Offline jumbopaulo

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Re: a witch

Reply #5 on: June 05, 2011, 06:01:56 am
so, i did a new version:

tell me what you think :)

Offline pistachio

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Re: a witch

Reply #6 on: June 05, 2011, 12:46:17 pm
Oi, why am I doing this? I promised myself I would never touch anything like this...

Anyhow I'll try to get this done quickly.

The shading's a bit better, sure, but overall the piece lacks unification. If you look in a certain topic about a beginner's first sprite with shading, and scroll down a bit, you'll see EyeCraft's humongous (but potentially extremely helpful) wall of text describing how hue-shifting makes color unificat--wait, here it is.

And this is the (also quick and sloppy, but hopefully proving a point) edit:



What I'm going for here is essentially telling you that each color ramp doesn't agree with other ones, seeming especially separated from eachother, a lot more than they could be. For example, the blue garments, which I may point out there are very little of, are strangely dark--contrasting with the skin--and basically lack any hue-shifting. The hair's a bit closer to where it should be value-wise but, once again, lacks hue-shifting, and almost looks like a wig on her head. Both are also very saturated across all values.

Also on the topic of hair and wigs, you seem to be defining each strand--or rather, group of strands of hair, resulting in unsightly spikes, which is what beginners tend to do. You have to think of hair as more of a blob-like, simplified/ambiguous form, and think of what forces are causing it to move. Is the character standing in a breeze? Is he/she moving swiftly? If so, in which direction? And of course, there's gravity. (Same with clothing.) Then, you don't have to define every group of strands, like you are now--only some strands are necessary to describe which kind of hair the character has. Curly, wavy, straight? Less is sometimes more. When light is applied, texturing it according to the hair type should be the way to go. See what the strokes suggest. Straight hair = straighter strokes. If you have a tablet like me and a lot of other people, good.

Then there's lighting. Once again this is the kind of thing you have to really think about in order to get it to look okay. I find a good technique is thinking about the basic forms your character's made out of (cone, box, sphere etc.) and where, exactly, the light is coming from as well. Also some practice. ErekT was off to a good start, both lighting and palette-wise, so I used his edit as a base, adding shades as I went. If you want the specifics, I added another midtone and a highlight, and went about adding blobs of light and shadow and correcting a few things here and there, adding highlights to places you might want to attract the viewer's eye to (teehee), and masking unimportant, otherwise distracting things in shadow. Then I added some dithering, as this is a fairly large sprite. And some other things, including adding teeth (she looks... Weird without them, really) and a few minor and more technically feasible design changes (which probably could take "witch" out of the title and leave it with only hent--I'm done).
« Last Edit: June 05, 2011, 01:02:47 pm by pistachio »

Offline jumbopaulo

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Re: a witch

Reply #7 on: June 05, 2011, 03:38:38 pm
well, i don't have a tablet, so it's harder haha
i've always this problem with hair, i never know what to do XD
thanks for the tips, i'll try to improve the sprite even more!
(:

Offline ErekT

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Re: a witch

Reply #8 on: June 06, 2011, 06:39:14 am
Urrr.. pistachio hinted that your subject matter is a bit ill-chosen and I kinda agree with him. Think about it, what effect are you going for regards your audience? The whole witch part is rather played down with the tiny flame poking out her finger and the off-the-walmart-rack haloween costume she's wearing. The voluptious forms seems to be the whole point here. To be blunt; your piece doesn't seem to communicate anything that a wet tee-shirt contest wouldn't be able to do more successfully. Just suggesting that your piece could be a lot more interesting if you put (way) more emphasis on witch and less on T&A.
« Last Edit: June 06, 2011, 06:46:54 am by ErekT »

Offline EyeCraft

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Re: a witch

Reply #9 on: June 06, 2011, 07:00:05 am
Urrr.. pistachio hinted that your subject matter is a bit ill-chosen and I kinda agree with him. Think about it, what effect are you going for regards your audience? The whole witch part is rather played down with the tiny flame poking out her finger and the off-the-walmart-rack haloween costume she's wearing. The voluptious forms seems to be the whole point here. To be blunt; your piece doesn't seem to communicate anything that a wet tee-shirt contest wouldn't be able to do more successfully. Just suggesting that your piece could be a lot more interesting if you put (way) more emphasis on witch and less on T&A.

Hehe, kind of ironic coming from someone named Erekt. ;)

Ehh, the subject is what it is, if jumbopaulo wants to make a volumptuous witch that's his call. I actually like it, to me it is a metaphor for any woman that overly relies on her looks to get her through life until she is suddenly confronted with a situation that requires her having some kind of practical skill and she is woefully inadequate (Bleh, mess of a sentence). But its not so much cynical as playful. She is forgiven for being who she is.

That's what it says to me, anyway.

As for the piece, I agree completely with pistachio's edit, give it close attention :)

Her right (our left) hand is a little noodly and small, I suggest reworking it a little.