AuthorTopic: [WIP]Unhero's Art Dump (game mockup)  (Read 12140 times)

Offline Unhero

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[WIP]Unhero's Art Dump (game mockup)

on: May 19, 2011, 04:15:46 pm
Hi all, I newbie in pihelart, so I will be glad to any advice and assistance, and these are my sketch for the game...

« Last Edit: May 26, 2011, 01:36:06 pm by Unhero »

Offline Corinthian Baby

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Re: [WIP]This game has no name, but...

Reply #1 on: May 19, 2011, 06:38:59 pm
What kind of game is this supposed to be? First thing I would do before you move on is change the colors. Right now they're flat an uninteresting. Make the bricks more brownish orangeish instead of straight red. Make you grey have a hue to it like purple, blue or green.  And depending on the mood of the game you could change the color and shading of the windows.

For those metal tunnels I would say to add some texture to it with colder colors. Look into hue shifting as well, it could be useful here.

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #2 on: May 19, 2011, 06:47:18 pm
Corinthian Baby, game will be rpg & adventure, but this is not exactly all in the process, thanks for your advice  :)

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #3 on: May 19, 2011, 07:16:14 pm
Corinthian Baby, how's that color of brick?

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #4 on: May 20, 2011, 04:53:19 am
redraw metal grid and pipe

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #5 on: May 20, 2011, 05:32:29 am
new briсks

Offline pistachio

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Re: [WIP]This game has no name, but...

Reply #6 on: May 20, 2011, 06:15:24 am
Corinthian Baby, how's that color of brick?



Your english seems a bit unpolished. Russian? Anyhow, excuse me if you don't understand something.

The brick texture is still a bit too saturated. If you were going for a realistic or close to realistic style, consider toning this down, especially the background-plaster- stuff-color. The sprite itself seems suspiciously... plastic. Pixel level imperfections to suggest a brick-like feel should finish it off. Not too many, though, or it may come off as ugly pixel noise.

Here's a simple edit demonstrating what I mean. Sorry if you didn't want any new colors added; it was necessary to achieve the effect. Then again it could probably be achieved otherwise...



The pipes/fence tiles could go for the same treatment, minus the "imperfections" because, you know, they're pipes. Or fencing.

That character in the jacket looks a bit strange, too. I guess you forgot all about its anatomy (torso is too long, shoulders too wide, figure off-balance, etcetera). I'd suggest drawing a wire frame to build it on. In fact I might just start making an edit now...

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #7 on: May 20, 2011, 06:38:31 am
pistachio, Hi, yeah Russian, sorry for my bad skill in English, your example looks very realistic

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #8 on: May 20, 2011, 07:03:44 am
pistachio, new texture, use more colors, as you suggest

Offline Unhero

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Re: [WIP]This game has no name, but...

Reply #9 on: May 20, 2011, 07:26:52 am
old and new pipes