AuthorTopic: [WIP] Little Ninja + Tileset  (Read 22345 times)

Offline PypeBros

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Re: [WIP] Little Ninja + Tileset

Reply #40 on: May 31, 2011, 06:51:11 am
Still a bit rough. Having difficulty with the higher hand overlapping the ponytail...

Given the angle of the head, we shouldn't see the ponytail at all, should we ?

As for the run, extending the arm when it's waving backward seems an energy-inefficient move to me. Well, I sure couldn't avoid it while running, but maybe a ninja would have a better way to flow through the air.

... or maybe that's the fact it "bounces back" with no visible pendulum that affects my judgement.
« Last Edit: May 31, 2011, 08:47:03 am by PypeBros »

Offline Froli

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Re: [WIP] Little Ninja + Tileset

Reply #41 on: May 31, 2011, 07:07:55 am
Usually with run and walk animation, the other side of the body which includes the the legs and arms are darker shades. But because of the hand gloves you used <which is dark> it kinda ruins the illusion of arms taking turns specially it's placed on the exact same position.


So here I moved the hands by a pixel. I don't think it's limp at all and out of curiosity added some movement on the head
« Last Edit: May 31, 2011, 08:56:15 am by Froli »

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #42 on: May 31, 2011, 11:18:07 am
Thanks for the feedback. I darkened the far-side limbs even more so they'll hopefully be easier to distinguish:



I played around with the head motion, but it looks too much like she's shaking her head deliberately as if to say "no." The forward stare looks a lot more focused, I think.

I'll have to call the run finished for now due to time constraints...

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #43 on: September 16, 2011, 05:18:49 am
This project just picked up again, so I thought I'd share some updates! All of these were done a few months ago.

Wall jump:


Jumping:


Smoke bomb:

(Too small... should fix it, but not a priority right now.)

Before expanding the tileset, I'd like to polish up what I've got so far. In general, I want to give the character more personality and movement. Next steps include a crouching pose and proper jumping/falling animation.

The grass in the terrain tiles could be improved, but also not a priority...

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #44 on: September 16, 2011, 01:55:21 pm
Update:

>

Haven't touched the hair yet.

EDIT: Arms maybe too wiggly?
« Last Edit: September 17, 2011, 12:03:28 pm by tehwexxl0rz »

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #45 on: September 17, 2011, 07:40:03 am
Updated with new hair animation. Is the ponytail too snappy, do you think?

Offline pistachio

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Re: [WIP] Little Ninja + Tileset

Reply #46 on: September 17, 2011, 07:43:37 am
Frankly I prefer the subtlety of the previous one. Overall the new version just seems too snappy overall, not just the ponytail/hair. With some adjustments to the hair of the last version, I think that would be a better option... But that's just my opinion.

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #47 on: September 17, 2011, 07:49:21 am
Hey, opinions are what I'm here for! :)

I definitely prefer some things about the new version like the face and the cloth animation, but the hair I could definitely reign in a bit, and I was leaning toward reverting to the old arms anyway. Thanks for the feedback.

Offline Candy Man Criminal

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Re: [WIP] Little Ninja + Tileset

Reply #48 on: September 17, 2011, 07:55:25 am
dawwwwww, its cute

and also a bit more subtlety on top of the old hair would be good
i dont think the bangs should flop around so much

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #49 on: September 17, 2011, 08:36:42 am
Thanks!

Update:
> >

Happy medium?

EDIT: Frig. I think I was so bored of looking at the old sprite I took the edit way too far. I like the hair and face, but I think I need to dial back the other changes.
« Last Edit: September 17, 2011, 12:24:22 pm by tehwexxl0rz »