AuthorTopic: [WIP] Little Ninja + Tileset  (Read 22347 times)

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #30 on: May 26, 2011, 12:50:06 pm
Thanks a lot guys!

PipeBros - I like the big, chunky style of the grass, but if it looks like noise, I clearly need to work on cleaning it up... Thanks for the feedback.
lithander - No formal contract yet because he's a friend from school, but he says he'll write one up after we submit to IndieCade if I decide to stay with the project.

I'll post the finished run animation in a couple hours if all goes well....

Offline PypeBros

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Re: [WIP] Little Ninja + Tileset

Reply #31 on: May 26, 2011, 03:05:11 pm
PipeBros - I like the big, chunky style of the grass, but if it looks like noise, I clearly need to work on cleaning it up... Thanks for the feedback.

It could work better if those chunks were largers. Or possibly selectively have large chunks here and there on an otherwise thin grass where you'd have colors closer to each other.

Offline pistachio

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Re: [WIP] Little Ninja + Tileset

Reply #32 on: May 26, 2011, 04:21:05 pm
Finished half the run cycle.... looks kinda trippy. :o



Maybe my eye's becoming a bit too keen but I find that the fore-arm seems to swing back but never swing front, instead just swinging back repeatedly as if the cycle were unfinished. Probably is. (Unfinished.) I suppose you're trying to set up an illusion? Because the legs seem pretty smoothly animated... as opposed to that forearm.

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #33 on: May 26, 2011, 04:37:10 pm
Finished half the run cycle.... looks kinda trippy. :o
Not trying to set up an illusion, it's just not done. :P

Offline pistachio

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Re: [WIP] Little Ninja + Tileset

Reply #34 on: May 26, 2011, 06:04:57 pm
Not trying to set up an illusion, it's just not done. :P

Derp. My mistake then. :-X I must really be that tired to have looked over that...

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #35 on: May 29, 2011, 01:43:24 pm
Urpdate:



Could use some cleaning up, but wanted to upload for feedback...

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #36 on: May 31, 2011, 01:32:51 am
Working on a wall-jump sprite. Ugh, this is tricky...



Must be finished by tonight, so fast feedback would be much appreciated.

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #37 on: May 31, 2011, 02:50:45 am
Update:



Still a bit rough. Having difficulty with the higher hand overlapping the ponytail...

Offline Froli

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Re: [WIP] Little Ninja + Tileset

Reply #38 on: May 31, 2011, 05:46:43 am
Where did you based your run animation?
At the legs full stride the arms is already shifting halfway.. Is this natural or just used when there are like 10+ frames?
<the one with the green box is the original sprite>



Also the colors for the hand gloves is already dark so, wouldn't it best not to place those arms/hands on the same position?

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #39 on: May 31, 2011, 06:20:13 am
I timed the arms with the back foot shoving off the ground. It seemed natural to me...

I don't really understand the crit on the arms. If they didn't swing the same way, wouldn't it look like the character had a limp or something? What do the black gloves have to do with it?