AuthorTopic: [WIP] Little Ninja + Tileset  (Read 22991 times)

Offline tehwexxl0rz

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Re: [WIP] Little Ninja

Reply #20 on: May 21, 2011, 10:36:09 am
Took a break from the run animation and got started on some tiles. :)



Colors are not final.

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #21 on: May 21, 2011, 01:59:01 pm
Finished half the run cycle.... looks kinda trippy. :o

Offline Cyangmou

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Re: [WIP] Little Ninja

Reply #22 on: May 21, 2011, 04:57:03 pm
Took a break from the run animation and got started on some tiles. :)

What's this tile for? bottom, wall or something different?
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #23 on: May 21, 2011, 06:17:00 pm
General platforming terrain. There will be grass on top and border tiles on the edges and corners.

Offline Psiweapon

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Re: [WIP] Little Ninja + Tileset

Reply #24 on: May 22, 2011, 03:16:51 am
Great!! Smooth and credible.

The first version strikes me as a girl instantly,although the latter one is more feminine. I still like the first one better. Nice colors and animation!

Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #25 on: May 22, 2011, 12:21:28 pm
Updated tileset:



I used a lot of repetition as a time-saving measure, but I hope to go back and diversify the rock formations if our schedule permits...

Psiweapons - Thanks! I wonder, what did you like better about the old version that I changed?

Offline Cilein

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Re: [WIP] Little Ninja + Tileset

Reply #26 on: May 22, 2011, 01:09:23 pm
Looking great so far, the two toned costume is way nicer. For the running animation her hips appear to stay at the one level the whole way through, dipping them on or just after the run frame and having them spring up a tad when pushing off might make it more realistic, giving a sense of gravity/weight to the ninja. The tiles on their own would be lovely, but probaby worth toning down the highlights a notch so they don't steal attention from the player
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Offline tehwexxl0rz

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Re: [WIP] Little Ninja + Tileset

Reply #27 on: May 22, 2011, 06:45:46 pm
Thanks for the feedback, Cilein. :) It will be easier to add small details to the run once I've finished all the frames, so I'll keep that in mind. For the tiles, I think I'll try toning down the center tile, but keeping the edge tiles relatively bright to create some depth.

Offline lithander

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Re: [WIP] Little Ninja + Tileset

Reply #28 on: May 22, 2011, 07:03:27 pm
Wow, that looks really good. Especially the fluid animations. How much more animations/tiles are part of your contract, btw?

Offline PypeBros

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Re: [WIP] Little Ninja + Tileset

Reply #29 on: May 23, 2011, 09:14:47 am
Updated tileset:



Globally rocks. I would recommend you use less separation in the grass, though, and make it more like a merged green area. At this size, separating so much brings more noise than anything else, imho.