AuthorTopic: Walking animation fix needed  (Read 2152 times)

Offline DungeonDan

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Walking animation fix needed

on: April 24, 2011, 04:59:11 pm
I like any help or a edit to get this walking animation looking better

Offline Mathias

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Re: Walking animation fix needed

Reply #1 on: April 25, 2011, 08:09:28 am
He should bob up and down twice per anim cycle, not once. Point eyes more forward. They're straight at us right now, they should look where he's going.

Add some in between frames for smoothness.

Offline ErekT

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Re: Walking animation fix needed

Reply #2 on: April 25, 2011, 08:49:22 am
Here's a good tutorial for doing walk cycles:

http://www.idleworm.com/how/anm/02w/walk1.shtml

And yeah, I agree with all of Mathias' points, especially on the frame count. In my opinion it's practically impossible to get a three frame walking cycle to look very good, no matter how skilled you are.

Offline pistachio

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Re: Walking animation fix needed

Reply #3 on: April 26, 2011, 10:32:56 am
Sprite itself looks pretty bad IMO. Here's an edit:



Other than what Mathias pointed out (eyes pointing towards us) the sprite has a lot of straight angles and it looks pretty unnatural. The legs, too, also seem to be unnaturally straight and seem to be on two different planes. So I redrew the eyes, legs and arm(s) to look more fluid. Redid palette to include more blue in darker shades--this is called "hue-shifting", and I'm a big fan of it. I'm not the only one, though. It can be seen in real life situations too (here it's been exaggerated). Outlines... Tsk, tsk, tsk. You don't just start gluing them all around your sprite. It's alright to break them in places to suggest shapes rather than outright represent each one especially at this scale. So I did that.

I think you should learn how to make a decent sprite before moving onto anything complex, walk cycles being a prime example.

Also just for laughs:



:crazy:
« Last Edit: April 26, 2011, 10:46:16 am by pistachio »