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Platformer Cave Scene
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Topic: Platformer Cave Scene (Read 5361 times)
Sinistral Erim
0001
Posts: 49
Karma: +0/-0
Platformer Cave Scene
on:
April 11, 2011, 11:50:38 pm
I'm doing a platformer featuring a spotted hyena character.
This is what I have so far. Should I continue with my black outlines? or should I leave black only for certain details? Also, do my rocks look too pillowy? I know the shading's all messed up but it the lighting was meant to signify that it was a wall you can bump against and not just some background element.
C&C
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big brother
0010
Posts: 341
Karma: +0/-0
herculeanpixel.com
Re: Platformer Cave Scene
Reply #1 on:
April 12, 2011, 06:33:08 pm
The hyena reminds me a lot of:
http://www.mobygames.com/game/genesis/lion-king/screenshots/gameShotId,33723/
Any chance you used it as reference?
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Mathias
0100
Posts: 1797
Karma: +2/-0
Goodbye.
Re: Platformer Cave Scene
Reply #2 on:
April 13, 2011, 05:58:39 am
Got immediate Lion King vibes, too.
If it's a cave, it think a much darker bg would be more appropriate.
Detail resolution of hyena char and map tiles doesn't match.
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Aelyrin
0001
Posts: 53
Karma: +0/-0
Re: Platformer Cave Scene
Reply #3 on:
April 13, 2011, 10:06:06 am
It seems your hyena is missing a leg.
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Sinistral Erim
0001
Posts: 49
Karma: +0/-0
Re: Platformer Cave Scene
Reply #4 on:
April 13, 2011, 02:46:02 pm
Lionking? Sure thing.
That hyena is a WIP. I am dispeased with the shading. Do you think it looks too gradient-ly? Any tips on how to fix that? Edits?
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trough
0001
Posts: 66
Karma: +1/-0
Re: Platformer Cave Scene
Reply #5 on:
April 13, 2011, 03:04:37 pm
I really like the first hyena's shading better. I think the back leg should have a black outline like the front legs though.
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Sinistral Erim
0001
Posts: 49
Karma: +0/-0
Re: Platformer Cave Scene
Reply #6 on:
April 13, 2011, 03:59:46 pm
But the first hyena is not shaded
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Greger
0001
Posts: 84
Karma: +0/-0
Re: Platformer Cave Scene
Reply #7 on:
April 13, 2011, 04:27:55 pm
How come the hyena is shaded as if it's on a bright summer day if he's inside a cave? He should be slightly darker and have the blue caves reflect some of the light on him(her?).
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Sinistral Erim
0001
Posts: 49
Karma: +0/-0
Re: Platformer Cave Scene
Reply #8 on:
April 13, 2011, 07:23:33 pm
Maybe we could put an in-game filter then.
Run run run!
I've no idea what to do with the mane; it's awfully shaded and the tail doesn't look quite right. The ears should also flop a little.
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Last Edit: April 14, 2011, 01:15:02 pm by Sinistral Erim
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