AuthorTopic: C&C [WIP] Draconem 2/14  (Read 6183 times)

Offline Innerscope

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C&C [WIP] Draconem 2/14

on: December 27, 2010, 02:01:37 am
Hello again,
Thought I'd post an update in case anyone was interested (in what i'm doing or in critiquing)
Figured I'd move some more recent stuff to the top:





(recap)
 I'm working on pixel art for a game I started programming a couple weeks ago. I don't have much experience with pushing pixels (or other art forms), and would like the game to look as good as possible.
I plan on posting other sprites from the game within this thread as well, and would greatly appreciate any critiques on them. Thanks!

Dragon Snake Sprite (users avatar): [edit: I put in an older version of the dragon because I like it more]

32x32 for each "part", although they connect using revolution joints closer together as seen.
Which looks better? I thought about the color scheme of the original and it reminds me too much of the chicago bulls. I'm not that into the green though.
Decided on purple, but it's still in the air.

-Tim
« Last Edit: February 15, 2011, 05:14:00 am by Innerscope »

Offline Innerscope

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Re: C&C [WIP] Draconem (update)

Reply #1 on: January 22, 2011, 07:34:00 am
Sorry about the double post... I read it was ok, as long as it "falls off" the front page.  ;D

Offline Glak

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Re: C&C [WIP] Draconem (update)

Reply #2 on: January 22, 2011, 02:08:30 pm
that looks like it would be fun.  What is the object of the game?  Eat humans?

Offline Innerscope

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Re: C&C [WIP] Draconem (update)

Reply #3 on: January 22, 2011, 08:30:48 pm
that looks like it would be fun.  What is the object of the game?  Eat humans?
Yep. Eat the villagers as they flee to the nearest castle. There are knights and wizards as well. The former can damage you while they attack, and the latter can teleport and shoot fireballs at you. In the tileset you can see the trap spikes which will impale you as you slide over them.  ;)

Offline Solluxx

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Re: C&C [WIP] Draconem (update)

Reply #4 on: January 23, 2011, 08:58:49 pm
this looks pretty cool :D
the only advice i have is shade the "blocks" of the castle and blend the dirt. The dirt is very tiled looking compared to the grass which looks pretty uniform. Oh and the onster looks pretty cool but could use some detail like you put into the dragon. Otherwise very nice and keep it up :y:
In my opinion ;D

Offline FRAWG

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Re: C&C [WIP] Draconem (update)

Reply #5 on: January 25, 2011, 10:18:04 pm
There is just a lot of noise in that picture, and not really much work put into the transitions between dirt-grass. Other than that, it's looking really cool. I like that blue dragon in the OP, but I imagine in-game it'd be looking up the whole time, rather than forward.

Keep up the good work!

Offline Innerscope

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Re: C&C [WIP] Draconem (update)

Reply #6 on: January 27, 2011, 08:30:03 am

Thank you Sollux and FRAWG for your responses!


Next I'm going to do more work to the dragon, and finish cleaning up the grass. I'd like to know how this looks though.

Offline Solluxx

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Re: C&C [WIP] Draconem (update)

Reply #7 on: January 27, 2011, 08:28:39 pm
wow this is a HUGE improvment, everything looks alot better
i especially love the blood spatter  ;)
i think however the transition from the ground to grass could be improved, make it fade more from grass to dirt instead of the bloches of each
cant wait to see the updated monster , nice job :y:
In my opinion ;D

Offline Innerscope

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Re: C&C [WIP] Draconem 2/14

Reply #8 on: February 15, 2011, 04:36:09 am

I've been a bit busy with coding, but I managed to get a couple of sprites done.
I redid the dragon and gave him a scar (not sure how well that reads)
I also redid the villager and knight sprites. (the knights cheating a little bit on the 2nd frame it's 17x16, but I'm not restricted to 16x16 for my engine, so that's ok) He probably needs work anyway. Also I pretty much directly used the 16x16 sprite from Tsugumo's tut for the basic outline. Hope that's alright.  ::)

Still trying to get those tiles to work...  :ouch:

Offline Solluxx

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Re: C&C [WIP] Draconem 2/14

Reply #9 on: February 20, 2011, 11:44:48 pm
wow that dragon is sexy as hell! :D
the scar comethrough perfectly for me , understood what it was right off the bat.
im prretty sure you could find a line of pixels in the knight and not ruin him. but good job keep em rollin!
In my opinion ;D