AuthorTopic: Rapid animation for palette saving?  (Read 8800 times)

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • View Profile
    • Perpetually inactive website

Re: Rapid animation for palette saving?

Reply #20 on: January 18, 2011, 09:40:50 pm
Setzer, the flickering on Harvest Moon (and pretty much everything) on emulator will look weird because of the refresh rate. On systems like the GBA or on arcade monitors or TV sets you have a stable refresh rate. Same goes for most or all CRT monitors, but not sure there. But on LCD screens this does not usually happen, so you get tear.

Anyway, for those who wanna play GB stuff on emu use KiGB and turn on "Mix Frame" under Option > Video and you will get a nice ghosting effect which looks very very close to the real thing.
There are no ugly colours, only ugly combinations of colours.

Offline Jad

  • 0100
  • ***
  • Posts: 1048
  • Karma: +0/-0
    • View Profile

Re: Rapid animation for palette saving?

Reply #21 on: January 19, 2011, 04:18:16 pm
some awesome music in those clips too.

I'm derailing the thread, but yes, the music is so good. Playing castlevania 2 for the gameboy since I was a kid has given me such incredible amounts of musical inspiration. Also, some of the songs have small riffs that feel very metal, haha.

Anyways, it's my favourite soundtrack for the gameboy, although I'm biased.
' _ '