AuthorTopic: redd and blou  (Read 7875 times)

Offline PypeBros

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Re: redd and blou

Reply #10 on: January 11, 2011, 05:09:12 pm

Funny design and nice rendition. The synchronised arms movement on redd's running cycles may need to be broken, though.

Offline miascugh

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Re: redd and blou

Reply #11 on: January 15, 2011, 06:12:18 pm
Jumpiness will have to stay until we change something about the max sprite sheet size, same goes for the arm synch, that would double the framecount.

Not in the mood for words much, here's a more circular version of the bounce:



And here's three sillies I made yesterday in an attempt to think of a proper way of doing it eventually:

http://www.youtube.com/watch?v=VBUv_cMeK6Y
http://www.youtube.com/watch?v=XRFzSgkcfCA
http://www.youtube.com/watch?v=EwpJqwaW3CI

Stratto: I'm afraid I'll have to disappear first for a while to be able to answer that as soon as we have adequate material to properly give an impression

Offline Gnarf

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Re: redd and blou

Reply #12 on: January 15, 2011, 07:06:09 pm
damn damn damn, just wanted to say that these are amazing man.  you have such a great aesthetic

Offline Andrio

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Re: redd and blou

Reply #13 on: January 17, 2011, 09:54:22 am
THEY'RE SO ADORABLE :3

twitter | sup pixelation!

Offline PypeBros

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Re: redd and blou

Reply #14 on: January 17, 2011, 10:15:04 am


Jumpiness will have to stay until we change something about the max sprite sheet size, same goes for the arm synch, that would double the framecount.
Now I remember why I love multi-layers sprite animation so much :P

Quote
And here's three sillies I made yesterday in an attempt to think of a proper way of doing it eventually:

http://www.youtube.com/watch?v=VBUv_cMeK6Y
http://www.youtube.com/watch?v=XRFzSgkcfCA
http://www.youtube.com/watch?v=EwpJqwaW3CI

I'd point out a thing I've learn reading KirbyKid's Critical gaming blog: the death of Mario and Megaman is related to the game's core dynamic. In Mario, you mostly fight against gravity, so the gravity is your ultimate defeat even when you're just out of time or get burnt by a fireball. In Megaman, shooting is the primary mechanic, and so you disapear in shots. The primary mechanic of your game should dictate how your character is defeated.

I note that your characters look quite like a bolt (or is it nut ?), somehow, and I could easily see it "unscrewing itself" to death ...

Offline zez

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Re: redd and blou

Reply #15 on: January 17, 2011, 01:05:35 pm
This isnt the usual response people get on this here board, but depending on what platform you are coding for, you could use two sprites, one for facing left, one for right and thus double your sprite sheet size (toggle visibility and have the x,y cords of them be the same,) or just use two sheets and load them as they are needed... The first option is sometimes better because the second can lead to happy funtime memory leaks and garbage collection issues depending on your platform and language, but has the downside of meaning you need too keep track of another object and use ever so slightly more system resources all the time.  If you can just pre-catch both of them and choose the sheet/frame on render the latter is better, but that isnt always an option.

Offline miascugh

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Re: redd and blou

Reply #16 on: January 18, 2011, 10:38:54 am
thanks pypebros and zez, two great pieces of advice  :y:
i suppose my brother is probably aware of a few ways of bypassing dimesional restrictions, it just wasn't much of a priority in getting the test-playable build done yet. I think i remember one main character sheet taking up 17 odd mb at its current maxed out (and almost used up) size. So we'd have to check and see how much graphics card memory is used in a relatively loaded level and after some first dabbling in post-processing thingamabobs without neglecting weaker platforms like netbooks all too much.

Offline linx

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Re: redd and blou

Reply #17 on: January 18, 2011, 09:55:35 pm
Augh, i know we're not supposed to be posting replies with just praise, but god these animations are awesome  ::).  The day i can animate like this is the day my life's goals are fufilled  :lol: