I think you may have overdone the blackish lines on the boots. I'm guessing they're metallic by the looks of them though, if thats the case there should be a thick contrast in shadows (for objects this tiny), right now the black just looks like an unblended outline. If this doesnt make sense I could do an edit. Other than its very well made, the sprite roates well and has a cute outfit.
Well they arent actually metalic, just intended to look a little polished and cleaner than normal boots. Could you perhaps do an edit, or jsut explain a bit more as to what you think is wrong? Ive messed with them enough times that im worried ill overwork the piece if i mess with them again.
Also what is this for? Practice/fun? Or do you just like torturing poor sprites by stripping them of their hair?
This character is mostly for-fun, or perhaps a future project, but it is going to serve as a reference for the graphics for a game im working on (ive never been happy with the graphics ive done for that roject so this is the 3rd incarnation of the characters)
BTW kenneth and happip all post here as well ^_^... wish they would post more often though =*(.
I didnt realise that they were here, but what i ment in my post before was that the style reminded me of those artists' works, that is, it reminds me of
the works they've posted on pixeljoint, which i know doesnt have a
complete collection of any artist's works. Im full aware that most of you know who they are and that they are elsewhere

Ok, so i know the boots have yet to be done properly, but until they are, heres the begining of the southeast (and, since the forms are symmetric, also i suppose the southwest) walking frames.
Note: Only the 4 diagonals will have walking and r1 attack frames, because its an iso grid. anything r2+ (magic, speaking, achery) will be in all 8 directions
again, fi people see any botched bits, plesae let me know
« Last Edit: April 17, 2006, 07:45:02 pm by Adarias »

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