AuthorTopic: [WIP] Walking Animation Help  (Read 9067 times)

Offline Mathias

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Re: [WIP] Walking Animation Help

Reply #10 on: January 06, 2011, 12:10:15 am
Opposite arm. Opposite foot.

Crap, yer right! Didn't even notice, hah!

Offline ZargonX

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Re: [WIP] Walking Animation Help

Reply #11 on: January 06, 2011, 03:04:55 am
I'll try calming the arms down a bit; perhaps a bit too enthusiastic (though he is excited he's about to get to fly ;) )

Offline Mathias

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Re: [WIP] Walking Animation Help

Reply #12 on: January 06, 2011, 03:12:50 am
Ok, but you realize what sushi is saying, right? You got his left arm swaying forward when his left leg comes forward, and viceversa for the right side. Stand up and walk. Is this what you do?  See?

Offline Phlakes

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Re: [WIP] Walking Animation Help

Reply #13 on: January 06, 2011, 05:38:42 am
I also noticed that at the top left of his torso, there's a diagonal line in almost the exact same position in each frame. Not that there's really anything you messed up on there, it's just a little off-putting. His collar is also a bit inconsistent.
« Last Edit: January 06, 2011, 05:40:42 am by Phlakes »

Offline ZargonX

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Re: [WIP] Walking Animation Help

Reply #14 on: January 06, 2011, 02:18:12 pm
Ok, but you realize what sushi is saying, right? You got his left arm swaying forward when his left leg comes forward, and viceversa for the right side. Stand up and walk. Is this what you do?  See?

Ah, right you are.  I hadn't noticed that either!  Time for some anatomical rejiggering...

Offline ZargonX

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Re: [WIP] Walking Animation Help

Reply #15 on: January 06, 2011, 04:01:02 pm
Another revision...



Corrected the arm and collar problems.  Any additional thoughts before I move on to wings?

Offline gliding

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Re: [WIP] Walking Animation Help

Reply #16 on: January 06, 2011, 04:31:41 pm
He still has a very severe limp. Your head/body bobbing is not done in the most effective way.It needs to be more subtle.

Offline ZargonX

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Re: [WIP] Walking Animation Help

Reply #17 on: January 06, 2011, 06:16:51 pm
Hopefully a little less limpy...

Offline Sardone

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Re: [WIP] Walking Animation Help

Reply #18 on: January 06, 2011, 07:13:56 pm
When you take a step you touch the ground firstly with the hell, not with the forefoot.

The bobbing is still uncertain, study some walking tutorial, when the body reach his highest point? and the lowest?

Offline circuscommando

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Re: [WIP] Walking Animation Help

Reply #19 on: January 06, 2011, 09:34:20 pm
It seems the bobbing needs to be twice as often, like sardone said, notice the"highest" and "lowest" point,  right now it seems as though he's taking turns slouching
he hobbles and hobbles.