AuthorTopic: Final Fantasy VI portraits [update]  (Read 21477 times)

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Re: Final Fantasy VI portrait remakes

Reply #20 on: December 21, 2010, 09:27:28 pm
Ok I'll edit the chin.. I may go with the cleft even if it looks right. I'll also make Edgar have a more developed look; stronger jaw.
Also wondering about Evil Eye's Strago  should I edit that or use it as a base?

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Re: Final Fantasy VI portrait remakes

Reply #21 on: December 23, 2010, 09:34:10 am
Added a subtle cleft

 Also added Sabin.
« Last Edit: April 08, 2011, 06:00:41 am by |||| »

Offline EvilEye

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Re: Final Fantasy VI portrait remakes

Reply #22 on: December 23, 2010, 02:53:54 pm
Also wondering about Evil Eye's Strago  should I edit that or use it as a base?

I'm not sure what the difference is. My reason for making that was to illustrate a few key points which are hard to get across via critique.

The problem with using my edit as a base is it will look totally different then your own art, so you'll have this huge style inconsistency.

Your latest sprites still show the same problems. Poor colors which are too similar and dull to really give any clarity or life to the picture. Large areas of almost similar colors layered together creating indecipherable detail. Pillow shading. Areas which are too dark so as to draw your attention to them in a way that is distracting. Not to say they're bad, but they really suffer because of these deficiencies.

I recommend just trying your hand at one sprite, posting it here and letting us critique it, then improving it based on that critique.

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Re: Final Fantasy VI portrait remakes

Reply #23 on: December 24, 2010, 02:37:29 pm
Quote
I recommend just trying your hand at one sprite, posting it here and letting us critique it, then improving it based on that critique.

Alright this one for now:


The palette has been edited mostly

Offline EvilEye

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Re: Final Fantasy VI portrait remakes

Reply #24 on: December 24, 2010, 10:01:50 pm
Well what I meant was starting a new sprite and posting your progress on it. It would give me a clue as to how why it's so messy. Or maybe you saved your progress on that one? If so post it.
« Last Edit: December 24, 2010, 10:04:51 pm by EvilEye »

Offline PocoLoco

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Re: Final Fantasy VI portrait remakes

Reply #25 on: December 29, 2010, 03:09:48 am
I find your work to be quite good

I actually did a few pixel mugshots/portraits myself ;)

here is one I did of Vargas



and here is a WIP version of Shadow

You know, I always thought that dogs...uh laid eggs....and uh, I learned something today.

-Peter Griffin

Offline Emtch

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Re: Final Fantasy VI portrait remakes

Reply #26 on: December 29, 2010, 06:23:17 pm
Setzer is an albino, which means his skin should be lighter, almost white.

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Re: Final Fantasy VI portrait remakes

Reply #27 on: January 06, 2011, 11:27:02 pm

A little bit updated progress... been working on an animation

Offline PocoLoco

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Re: Final Fantasy VI portrait remakes

Reply #28 on: January 07, 2011, 01:30:47 am
thats a much better Sabin

I suggest tweaking Setzer a bit more though, his face seems a but too chubby and he looks a bit off

I also suggest making his scars a bit darker, instead of a light a gray make it a dark peach/apricot color
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Re: Final Fantasy VI portrait remakes

Reply #29 on: January 07, 2011, 03:08:16 am
Good thinking.. I'll do that. thanks Poco Loco