That backgrounds looking really good, you sure this is your first Pixel art
Also, moon over the moon?
So, as I thought, the basic tile you have there has a lot of noise. Thats not necessarily a problem, but I'm sure there are better ways of doing it. Go look for gameboy examples and have a look at their tiles. Don't rip though, it's frowned upon. If all fails just keep with what you have. It might also be an idea to look at "real" life astronaut suits, you might pick something up that will make your character look just that little bit better. Just don't try to cram in small details, it won't work at this size.
The character stands out perfectly, so I see no problems with it.
You seem to have a problem with AA, here's a simple tutorial by Derek Yu that puts it so simply. Simple enough for me to understand
http://www.derekyu.com/?page_id=228Getting back to the contrast issue. Maybe not an issue to you, but its really bugging me. So I made an example to perhaps sway your mind.
So this is the original:
Up the contrast:
lower the brigtness:
Your pallet just doesn't seem true to gameboy. I know the contrast is huge on the gameboy, mainly because of the crappy screens which made the colours seem dull and depleted. They probably could of done with a back light back then
What I'm trying to get at is that your pallet could be somebody's interpretation of what they saw. Which is totally wrong and not accurate! There is no correct pallet out there as far as I know? Somebody correct me if I'm wrong, but its good to try and get as close. Hope that helps.